|
Post by EightTailFox on Jan 3, 2017 22:22:18 GMT -5
The Archives' Headquarters >>>> Silver >>>> Makoto >>>> Hana >>>> Janet The Cat House Bar and Grill >>>> Myr'rym >>>> Lynn The Crying Wolf >>>> Julian >>>> Minerva >>>> Lucy >>>> Sasha >>>> Rose RNA Agents
>>>> Nyxth >>>> Grace Free Agents >>>> Jen >>>> Kurohoshi
|
|
|
Post by EightTailFox on Jan 8, 2017 2:39:46 GMT -5
FULL NAME: Stanley Clarence
NICKNAMES: Julienne, Julian
SEX: Male
AGE: 760 years
AGE RESEMBLANCE: 30 years
RACE: Husky Demon
OCCUPATION: Club owner and Chef at the Crying Wolf, Chef, Librarian of the Archives’
ALLIANCE: Archives'
APPEARANCE: Julian has intelligent bright blue eyes and long wavy brown hair that is usually kept back in a pony tail. His normal dress is very causal, usually dark tee shirts, jeans, and soft leather moccasins. For the chill of his office he adds a sweater, v-neck or turtle neck depending on the mood of the day.
For formal occasions, he is well dressed in a black suit and rich wine red tie. The suit is accessorized by a simple red ruby and gold tie bar, matching ruby and gold cufflinks, and gold lapel pin of a tree growing out of a book. His wavy brown locks are combed back from his face and held in place with little hair spray. A classic style black leather double combination lock briefcase and large black hook handle umbrella completes the assemble.
HEIGHT: 6 feet 4 inches
WEIGHT: 169 pounds
ITEMS: - Flask: Julian carries around a huge 14 oz flask of Whiskey, measuring 4 inches wide 7.5 inches long 1 inch thick, with a carbon fiber and golden butterfly exterior. - Lighter: Golden lighter with subdue herringbone. - Watch: Gold and black watch with carbon fiber face. - Mirrored Sunglasses: The perfect accessory for a sunny day, a day on the range, or going down the ski slopes. The sunglasses offers UV protection, ballistic protection, hearing protection, and digital displays. - Tooth Picks and Cocktail Skewers: Julian is always prepared to make those perfect sliders. - Cutlery: Julian is not fancy with his eating utensils or for that matter give much weight to matching up the sets. All he cares about is that the different types are from the same set, e.g. all the forks matching, all the spoons matching, all the knives matching. He carries eight sets of forks and knives and four spoons when wearing one of his jackets or carrying his briefcase. - Briefcase: Julian has several different briefcases each with a different purpose. When heading out he always carry these items in the briefcase: small plates, sets of forks and knives, pack of napkins, pack of index cards, pack of pens, small dixie cups, playing cards, poker chips, butterfly swords, custom 1911, and extra loaded magazines. At least one of his briefcases has fold out legs to allow it to double as a short playing table.
WEAPONS: - Strings: Julian's main weapon are his super strong super fine metal wires. Kept in spools inside his pockets and up his sleeves, the wires can be laid out over an area to create elaborate series of traps to use against his enemies. The wires can be flung out directly to grab and cut targets. They can also be controlled by his element to form various shapes. - Ball Bearings: Julian keeps a few half-inch steel bearings in his pockets to flick at his opponents. - Folding Knives: The husky’s main utility knife is a comfortable sized steel frame folder with black scales. The 3.5 inch drop point blade has a well use gut hook. He also carries a folder that he considers his fighting folder, the 4.5 inch double edged tanto style blade folds into a stainless and carbon fire handle. - Butterfly Knife: The largest knife he carries normally is a butterfly knife with 7 inch double edge blade and 8 inch long steel handles engraved with dragons. - Butterfly Swords: A pair of short swords that look like the love children of a machete and sai. The blade is 12 inches long with brass handles knuckle guards and hook on the backside. The swords are carried in his brief case. - Custom 1911 Julian's stainless frame 1911 semi automatic pistol has black grips with white eagles and ivy tracings. The active enchantments on the gun and custom ammunition he uses gives the rounds fired from the gun the punch of 44 magnums. Julian carries a mix of standard 7 round magazines and 10 round extended magazines. - Culinary Concerto: Julian's mulitpart transforming chef weapon. The forms it can take include mandoline slicer, griddle, flat iron, sandwich press, and meat cleavers. Like all special chef weapons it can absorb huge amounts of aura and release it later as heat or fire giving chef weapons great functionality as cookware and weapons. ELEMENTS: Metal, Fire, and Earth
SKILLS AND TECHNIQUES: - Cooking: Julian is an expert chef with a specialty in American Bar foods. - Soldiering: Julian has served in both the Army and the Navy
- Throw Cutlery: He throws up to six forks, spoons or knives at the target, sharp end first. - Bullet: Pebbles, beer nuts, bottle caps, ball bearings... any other small projectile can be flicked at targets with lethal velocity and accuracy. - Paper Seal: Julian tosses aura charged napkins or other papers at a nearby target to mummify them. He can use the papers as a weak barrier as well. - Hammer Strike: Julian surrounds his hand and forearm with flames of aura to conceal a small energy bomb in his palm, and protect him from and focus the blast toward the target. Striking the target with the palm demotes the shape charge. The blast is strong enough to blast huge craters. -- Ramset Cannon: He detonates the bomb to fire an armor piercing bolt of fire and aura at the target. -- Hammer Kick: A hammer strike performed with the heel of the foot.
- Flare Wings: A directional shield able to block all but the most powerful attacks. The shield take the form of 8 kites a meter long and a quarter meter wide that are able to translate and rotate to intercept incoming attacks. The shields are usually positioned in four pointed stars over Julian's left shoulder when summoned. -- Knife Edge: Julian is able to alter the edges of the wings to make them razor sharp. -- Round Shield: All eight wings are positioned to form an overlapping hemispherical barrier. -- Tank Form: The wings are arranged to completely cover him.
- Barrier Shield: Julian forms a round buckler shape barrier of aura over his left arm.
- Aura Blade: Blades form of aura, can be anywhere from dagger length to sword length. - Aura Bomb: A simple explosive charge of aura that he can use much the same way as a grenade. He could toss it, set it down as a mine, or roll it across the ground.
- Flare: Julian projects a jet of flame out to 10 meters.
- Strings: Julian is able to control his wires with great precision. He is able to restrict the movement of people by tangling and tying them up with wires. -- Marionette: By manipulating the wires wrapped around the target he is able to control them like puppets. Generally used on machinery or weapons. He is able to fling to the stuff around with his wires too. -- Wire Slice: He pulls the wrapped wires tight to shred the wrap target.
- Fire Column: Julian runs a jet of flame through the ground to explode into geyser of fire under the target. - Flash Fry: Julian projects a wide area field of fire around him. - Ground Melt: The husky focuses aura down into the ground to liquify and heat the ground under the target.
- Thermite Slider: Julian fully releases the stored power inside Culinary Concerto to rocket himself like a meteor inside a barrier of flames at the opponent escorted by a large salvo of 24 explosive missiles of fire aura. The two main halves of CC are flaming swords in his hands.
- Land Air Sea: Another special attack. Julian attacks with fire from above, below, the sides, and directly in a massive flaming pincer attack.
HISTORY: Not much is know about Julian before he join the Navy just prior to the US entry into WWII. Starting off as a simple sailor but quickly becoming a well known navy chef. As the US entered its next war he transferred over to the Army to become more directly involved in the action. As a ground pounder in the forests of Vietnam, he met and became good friends with Dave Cruxis. Many years later Julian would invest his small fortune into the creation of the Crying Wolf.
|
|
|
Post by EightTailFox on Jan 11, 2017 17:18:49 GMT -5
FULL NAME: Minerva Cannon
NICKNAMES: Brochette
SEX: Female
AGE: 1362 years
AGE RESEMBLANCE: 30s
RACE: Raven Demon
OCCUPATION: C0-owner and Chef at the Crying Wolf, owner of the Oasis Mediterranean Grill
ALLIANCE: Archives'
APPEARANCE: Minerva always keeps her long ebony hair pinned up in some elaborate style that goes with her dress and other accessories. Her dress always hugs her curvy form and has slits for easy movement. No mermaid dresses for the raven. She accessories her dresses with shawls, boas, or scarfs. Stockings are optional but generally worn when it would improve the appearance of her attire. Matching custom wedges give her plenty of traction and ankle support. She always has her cane.
HEIGHT: 5 feet 7 inches
WEIGHT: 142 pounds
ITEMS: Sunglasses: Minerva sunglasses are bass framed with round green lenses.
WEAPONS: - Knives: Tucked into her lace garter style sheathes are a small collection of throwing knives and pair of heavier fighting knives. The throwers cheap laser cut paint stick style double edge daggers of 5.5 inch length. The fighting knives is are custom forged folding 8in fillet knives with slim handles scales. - Skewers: Tucked around her dress and in her garters are a number of square wire 8 inch skewers. - Needles: Hidden under her sleeves or cleavage are numerous 50mm mm acupuncture needles coated with various treatments. - Hair Pins: Minerva keeps her hair up with many hairpins, anywhere from four to several dozen. The battle ready decorative accessories are anywhere from 4 inches to 12 inches in length and feature a strong steel core through the center of the pin. - Freyr Skewer: Minerva’s chef weapon is hidden inside the 34 inch long cane she carries at her side. The cane looks like a Rod of Asclepius, with an intricately carved serpent spiraling up the cane to the large brass sphere hand hold. Buried inside the wood is Freyr Skewer, 32inches of twisted square cross section metal rod, tapered from 1 at the handle to a point at the tip. - High Heels: Minerva commonly wears on her feet a deadly pair of wedges with a two-inch heel and a leather brace running up the back of the leg to the top of her calves. She had them made in all kinds of colors so that she would always have a pair that would go with her dresses. Inside the heel is a pneumatic mechanism to fire fifth by one inch long nails into the target when she stomps or kicks. Each shoe has a thirty round magazine. The internal safety keeps it from firing outside of combat.
ELEMENTS: Fire and Lightning
SKILLS AND TECHNIQUES: - Blade Throwing: She is an expert at throwing knives and knife like objects. - Blade Mastery: Minerva’s swordsmanship is topnotch and she is a fair hand with a dagger.
- Flare Wings: A directional shield able to block all but the most powerful attacks. The shield takes the form of 20 kites three-quarters a meter long and three-eighths of a meter wide that are able to translate and rotate to intercept incoming attacks. Their default position is a shawl like cape around her shoulders. -- Knife Edge: Minerva is able to alter the edges of the wings to make them razor sharp. -- Buzz saw: Minerva spins the wings around her in a spinning dervish of death.
- Elemental Edge: Minerva covers her weapon or limb with lightning or fire aura to increase its damage. - Elemental Pearls: Minerva summons marble sized balls of aura that she can use for many purposes from bullets to traps. She can detonate them at will or set them to explode on impact.
- Flash Movement: The raven can move fast as lightning. - Lightning Shift: She shields herself with a destructive sphere of lightning aura. - Lightning Dash: The raven flash moves while surrounded by a field of lightning aura to damage anyone she passes near with lightning.
- Lightning Ball: She summons spheres of lightning aura to float by her side. - Lightning Strike. She fires one or more lightning bolts at her enemies. The additional lightning bolts can be fired from her lightning balls.
- Fire Wall: Minerva shields herself with a curved wall of flames. The wall can cover an arc anywhere from 30 to a full 360 degree circle. - Fire Snipe: Minerva’s chef weapon special ability fires a supercharged aura bullet at her target from the tip of her cane. The blast hits like a tank cannon. Has a fast recharge time compared to most chef weapon unique abilities.
HISTORY: TBA...
|
|
|
Post by EightTailFox on Jan 11, 2017 18:26:48 GMT -5
FULL NAME: Myr'rym Dryco
NICKNAMES: Sauté
SEX: Female
AGE: 93
AGE RESEMBLANCE: 35
RACE: Cat Demon, Dragon Hybrid
OCCUPATION: Librarian of the Archives’, Owner of the Cat House Chain of Restaurants, Owner of the Exclusive Nine Palms Outdoor Restaurant and Bar.
ALLIANCE (IF APPLICABLE): Archives/Chef Clan
APPEARANCE: Her straight hair is black with red highlights and is cut is short to expose her neck. Her eyes are blue green cat eyes. She has the toned build of a martial artist and the strong hands of a chef.
She wears a pair of short red kimono style robes over a pair of black shorts. The outer kimono is sewn from tough canvas material, the inner kimono is constructed of smooth flowing satin. Underneath that she wears a knife and bullet resistant black leotard. Her hands are protected by fingerless leather gloves with steel "knuckle duster" armor. Twin belts with pouches hold her tableware, metal form, and rope. The scabbards for the steel and small chef knife are right and left. Strapped to her back are her chef knife, wok, and bamboo rods. She sometimes straps on sheaths for multiple knives/swords on her thighs, three blades of progressively smaller size on each size.
Black cat ears and a black tail appear when she gets stressed as well as patches of scales.
HEIGHT: 5'6"
WEIGHT: 130lbs
WEAPONS AND OTHER ITEMS: -Sunglasses: All the cool cats wear these. Myr’rym sunglasses are sporty black framed cat eyed wrap around numbers with mirrored gold lenses. They are perfect accessory for a sunny day, a day on the range, or dashing about on personal water crafts. The sunglasses offers UV protection, ballistic protection, hearing protection, and digital heads up displays.
- Kitchen Cart: Myr'rym's mobile kitchen. It holds extra supplies and equipment. The cart can convert to a kitchen / restuarant in a short amount of time. The cart is heavily reinforced to take an extreme beating and survive in a repairable state.
- Combat Chef Knife: This oversized chef knife is nearly as big as she is but thanks to the spells woven into the metal, she is able to yield it like a regular sword. The wrapped handle is two feet long and the blade over three feet long. The sword is much more powerful than her Flare Wings.
- Wok: The chef wears a special wok on her back. The same clan that forged her Chef Knife also made the wok. The wok is a laminate of three different alloys that work together to boost the power of the chef by shielding against kinetic attacks, absorbing magical energies, and boosting attacks with adsorbed energy. The wok is used for cooking.
- Weaponized Kitchen Knives: The largest knife she keeps are the 18 inch pizza slicers at easily qualify as small swords or machetes. Generally her blades are between 14 and 8 inches for ease of use in the kitchen and on the battle field. - Cutlery: She travels six sets of tableware (salad fork, soup spoon, dinner fork, dinner knife, dessert spoon, dessert fork, and butter spreader) made from high quality steel. Forty-two pieces of tableware total. - Napkins: She carries a dozen cloth dinner napkins to go with the cutlery sets.
- Twine: She carries a spool of twine to use to truss during cooking and other activities.
- Plates: She carries six large square plates and six small round plates made from steel.
- Bamboo Rods: Three rods, three-feet each, harden with resin. The hollow rods can be used to hold drinking water.
- Master Hakon Ylexora’s Cleaver aka The Cleaver: The cleaver once used by the first Ryo-Nin Master, Hakon Ylexora. In its stored form it appears to be a normal well used butcher’s cleaver with a 6-inch blade. Once active the cleaver transforms into a flaming sword exactly twice its owner’s height. The cleaver collects ambient aura, and absorbs and/or negates aura base skills that contacts the weapon. The cleaver uses the stored aura to maximize the power of attacks done with the weapon. The powerful magics and strong materials that were used to forge the cleaver make it nearly indestructible. The active shape of the cleaver when used by Master Ylexora was a 12-foot long weapon with a strong resemblance to an executioner’s sword. When used by Myr’rym the cleaver’s active state is an 11-foot long weapon with a heavy 66-inch blade resembling a huge machete. The curved blade is suited for both slicing and chopping swings.
ELEMENTS: fire
SKILLS AND TECHNIQUES: - Cooking: Myr’rym’s first two arts where martial and cooking. She often combines the two in the preparation of food. - Smith Craft: During the peace she took time to learn other crafts starting with learning to work with metals. She is skilled in blacksmithing, bladesmithing and whitesmithing. She has some skill in gunsmithing and locksmithing. - Carpentry: The second craft she took to learn was the working of wood. Cabinets are easy. Building a house that can stand for many decades not so much. - Carving: A hobby she took up to hone her martial art skills. She’s quite good at making carved animals. -- Maneki Neko: One of her most common sculptures, she is able to rapidly carve the “lucky cat” into stone or wood with her sword. She can also form it out of bamboo, wood strips, and metal tubes or rods. -- Foxes: She learn to quickly carve a variety of fox sculptures to add variety to her training and to give as gifts to the Archive kitsunes. She is also quite good at doing two tail wolves as well. - Craft Cart: The compilation of all her crafts skills she can make carts of any available material.
- Flare wings: A strong but directional shield able to block all but the most powerful attacks. The shields take the form of ten kites one meter long and a quarter meter wide able to translate and rotate to intercept incoming attacks. The shields are usually positioned over Myr'rym’s left arm and shoulder. -- Knife Edge: Myr'rym is able to alter the shaping of the wings edge making them razor sharp. -- Round Shield: All ten wings are positioned to form an overlapping hemispherical barrier. -- Breaking Form: Taking the idea of shield ram to new levels, Myr’rym forms her wings into a pentagonal trapezohedron and attacks with the apexes of the long axis.
- Flaming Petals: A basic offensive/defensive spell, when used defensively flaming petals generates a shield of swirling embers around the chef. The shield is able to stop or reduce the affects of most attacks. Offensively, the spell sends the embers at the opponent as on a strong wind.
- Swift Flare: Slightly more power than flame petals offensive form, the chef fires dozens of small energy blasts from the palms of her hands. The spell inflicts a small amount of damage but is hard to dodge.
- Flare: Myr’rym projects a jet of flame out to 10 meters.
- Blast: The chef forms an energy bomb in her hand or a more powerful one between her hands then throws it at her opponent. -- Blast Flare: She alters the energy bomb to explode into multiple jets of fire on detonation. ++ Fire Pillar: She plants the bomb instead of throwing it at the opponent. The bomb has three triggers: pressure, disturbance and command.
- Hammer Strike: Myr'rym surrounds her hand and forearm with magical flames that conceal the small energy bomb in her palm, protects her from the effects, and focus the blast toward the target. Striking the target with the palm demotes the shape charge. The blast is strong enough to blast huge craters. -- Hammer Kick: A hammer strike performed with the heel of the foot. ++ Ramset Punch: Much stronger attack using the knuckles as the strike surface. +++ Ramset Kick/ Elbow Strike/ Knee Strike: Variations of the Ramset Punch using other strikes.
- Cannon: A variation of Hammer Punch or Kick performed by shaping the blast into an armor/barrier piercing bolt of energy instead of the shockwave. -- Inferno Cannon: Her longest range normal attack, she fires a spiraling blast of fire aura at her opponent.
- Dragon Pounce: Myr’rym launches herself into the air two, three or four energy blasts to increase the height and distance of her leap. -- Air Jump: She uses directed energy blasts to change the trajectory of her center of mass.
- Blaze: The weapon the chef is holding is engulfed in magical flames. The technique can also be used to empower her hands and feet. The spell doubles the normal melee damage of the weapon. Blaze can be cast on her cart. -- Flame Gauntlets/ Greaves: Twisting the flames around her forearms and lower legs she improves the defense of her parries and blocks. The spinning flames disperse and deflect attacks.
- Throw Cutlery: She throws up to six of the forks, spoons and knives she carries like they are bo-shuriken. -- Throw Plate: Tosses a plate with a spin. -- Throw Stones: Much better for breaking glass than a dinner plate. -- Throw Cart: Myr’rym can throw a cart, usually heavy loaded for weight, at the target. Ducking under the flying cart is a good idea if its headed your way. - Cart Swing: Not quite a thrown cart. Myr'rym swings her cart like a hammer to knock back her target. - Cart Acceleration: She rides on the cart and propels it forward with a jet of her aura, aka a rocket powered cart.
- Blitz: She attacks with her weapon in a rapid fire series of thrusts and slashes. - Fire Wave: The weapon Myr'rym is holding is charged with magical energy then swung sending a wave of energy away from the weapon.
- Stir-fry Special: Myr’rym’s chef weapon’s special ability is a powerful omni directional offensive spell that sends multiple energy beams spiraling outward from the wok damaging and throwing back anyone within twenty meters of Myr’rym.
- Sauté Special*: A powerful taijutsu technique, she starts off with a series of 64 or 128 rapid fire punches and kicks to soften the target or break through a defense. The rapid tempo is finished with a hammering uppercut to launch the target into the air then a hammer kick or punch to slam them back to the ground. (64: two rounds of 32 punches... then the upper cut ... then the exploding drop kick 128: starts with two rounds of 64 punches)
- Flaming Stir-Fry Assault*: Sautes ultimate taijtsu move able fire off two-thousand forty-eight flaming punches and kicks at a rate of nearly 170 hits a second to single target or split among up among targets in a 3ft radius. The attack has the appearance of a flaming tornado. This is a limit breaker move and places a massive stain on her body and drains a massive amount of aura.
- Flaming Stir-Fry Blitz*: Sautes second ultimate taijtsu move able to attack up to a thousand twenty-forty targets at a rate of nearly 85 fiery punches/kicks a second while moving through a crowd. The attack has the appearance of a firestorm. This is an limit breaker move and places a massive stain on her body and drains a massive amount of aura.
* Using the chef knife with these attacks will cut the number attacks down by one quarter. Radius attacked in FSFA increase out to 8ft. The FSFB appearance changes to that of a fast moving hurricane instead of a ball of fire. - Fire Tornado: The special ability of both the chef knife and the butcher’s cleaver is to release the stored aura as a tornado of fire. - Phoenix Cannon: The ultimate special ability of the cleaver chef weapon is to expand into a massive siege cannon. At the lowest power setting the destruction is equilient to a battleships broadside. At full power the devastation from the blast is comparable to a city buster.
HISTORY: Myrrym is a Head Librarian of the Archives and leader of the Ryo'nin, a group of trained in both the culinary arts and martial arts. She also owns restaurants all over the North East.
Myrrym is Lynn’s trainer and tutor. They met back when she was just a journeyman in the Ryo'nin. She took the little neko as her charge and began teaching him to how to fight and cook. She first met Itachi and Aruka in a clearing 10 years after joining Lynn. Her first contact with the Archives was after Lynn met with Makoto. It wasn’t much just a visit to the place to check out the place and get some idea of the foxes that run that place. She eventually joined the Archives and rose quickly in rank. During her employment with the archives she make many new friends including a wolf name Naoko that aided her in the elimination of a necromancer. On a more recent adventure she had a pleasant fun filled cruise with the Demon Lord Dave Cruxis aboard the private yacht Titania.
|
|
|
Post by EightTailFox on Jan 15, 2017 22:39:50 GMT -5
FULL NAME: Sasha Cruxis
NICKNAMES: Sassy
SEX: Female
AGE: 123 years
AGE RESEMBLANCE: mid 20s
RACE: Dingo Hybrid Demon
OCCUPATION: Agent of the Archives’, Dancer at the Crying Wolf
ALLIANCE: Archives’
APPEARANCE: Sasha’s strawberry blonde locks fall pass her shoulders. She has light chestnut color eyes. She has a generous hourglass figure with large breasts, well formed hips, and flat belly in the middle. Of the dancers she is quite conservative, generally going with shorts or pants even while working in the club. She is not above wearing a dress or skirt though. At home she is not just lounging about in her underwear. Her idea of a good outfit is comfortable.
HEIGHT: 5 feet 8 inches
WEIGHT: 132 pounds
ITEMS: - Sunglasses: Sasha’s aviator style sunglasses provide her with UV and ballistic protection. - Fob of Doom I – X: A series of small color coded USB thumb drives loaded with software to get into any computer system and through most kinds of security. They are fitted with the proper connectors and adapters to fit into the device they are targeted against. - Fob of Doom XIII: This one is not a drive but a capacitor powered computer nuke for when you need a computer to absolutely die. This device gives the computer the equivalent of a heart attack and stroke by sending multiple power surges back through the port. The double ended device thing is fitted with the four most common connectors. She also has adapters to fit it for any of the odd ball ports and a power pack for attacking through non powered ports. - Archives’ Smart Phone: The portable device is as powerful as a home computer and is useful for doing tasks that cant be accomplished through the Fobs of Boom. The most used app on it, is the music player. Second most used app is the camera. - Various other Computer Devices: She has all kinds of electronic and computer gizmos from data vaults to power supplies to tools for getting inside the device and probing around.
WEAPONS: - Custom 1911 “Valentine”: The .45 ACP semi automatic pistol was given to Sasha by Dave. The stainless steel gun is enchanted to allow her to imbue the bullets with fire aura to give her shots the explosive power of a standard infantry grenade. She only carries 9 round extended magazines for the gun. The current side scales for the gun are wood engraved with skulls. - Model 460 Revolver “Harry”: One of the few guns able to loaded with anything close to full power Archives’ ammunition, the five round cylinder is able to fire .460 S&W Magnum, .454 Casull, .45 Colt, .45 Schofield. The gun has an 8.5 inch compensated barrel and rubber grips. - AA-12 Shotgun “Annabelle”: Looking like an oversize bastard love child of a M16 and Tommy Gun the plastic space gun packs more firepower than five regular shotguns. To big to fit into her hammer space, it is typically forced to stay next to her bed with one of the big 32 round drum magazines locked in. When slung at her side for a mission she uses the smaller 8 round magazines since they fit nicely into regular pounces. The larger drums are sadly relegated to being carried in her backpack. Course when it comes to storming through the door the 32 round drum is always loaded in the gun. The gun’s gentle 300 rounds a minute rate of fire and long recoil keeps muzzle rise in check than the much faster Saigas. - Saiga 12 “Sergei”: For when she is expecting a lot of company in groups or just need to pile on the lead fast, she has the AK style shotgun dialed to 11. This puppy is a whole different monster, with a ridiculous 850 rounds a minute from the full power loads the Saiga can dump a 10 round box mag in two-thirds of a second. Even with the 20 and 30 round drums its a few bursts then reload in full auto. Unlike the AA-12 the Saiga comes with a selector switch for semi auto, 3 round burst, and full auto rock and roll. - Sawed-off Shotguns “Kenneth”, “Lucia”, “Marcos”, and “Nicole”: Well not really that much sawed off but more really streamlined. The stocks of the 930’s are shorten to just a bird head grip and the barrels trimmed down so that the muzzle device barely extends past the 8 round magazine tube. She also has a few “boys” that are really cut down with bird head grips and barrel barely past the 5 round magazine tube. The only sighting aid she includes on these guns are small laser mounted center-line just in front of the safety and tactical light mounted onto a modified end cap. - ZS-23 “Nickolas”: The 23mm riotgun is one of lovely babies she picked up on her tour of the Soviet Block, along side her original Saiga 12. She uses one of the original models with a 150m effective range, 4 round magazine, and the wooden shoulder stock modified to be removable. She generally only uses the powerful barricade steel slugs and zvezda flash bang rounds. Though she not against attaching the 36mm or 82mm grenade adapter to the front for some long range shelling. - Custom M14 “Caroline”: While not her prefer type of gun she keeps a good rifle on hand for those rare times when precision is more important that raw stopping power. The select fire M14 is lightly customized with a slimmed down wooden stock for ease of storage and low profile flip up iron sights. She stores the rifle with a civilian 5 round clip to keep the size down. She has normal 20 round box magazines and 50 round high capacity drum magazines. - "Rosemarie": A custom shotgun chambered in the most powerful shotgun caliber designed, the 12ga FH. The gun packs more punch than the standard 50BGM ball ammunition. The 3.75 inch solid brass shell is able to toss a 2.3 oz jacketed slug at close to 3000 fps more than enough punch through light armor. - Machetes: She uses kuri style machetes with 24 inch long blades. The forward curved blade with heavy tip offers excellent cutting power. The non slip handle grips are long enough for her to use both hands. - Various other weapons: For those odd ball needs she packed her storage with all kinds of weapons from metal pipes and baseball bats to Archives’ made Model 43 grenades and M72 LAW rocket launchers.
ELEMENTS: Fire
SKILLS AND TECHNIQUES: - Valentines Present: She fires explosive rounds when the enchantment on the custom 1911 active. - Fire Shield: A flaming barrier than sets burns anything that gets to close. It has a hard aura shell on the inside to keep things from piercing through even if they survive the flames. - Bolts of Heat: She flings spears of fire aura at the target to burn, melt, or set them a flame. - Ring of Fire: Sasha forms and flings flaming chakrams at the target to burn and slice the target. - Burning Sphere: She tosses a ball of aura that splatters on impact into a sticky flames that clings to surfaces around the impact point. Effectively a napalm grenade. - Swords of Flame: Sasha forms flaming swords of any size she wants. - Storms of Fire: She flings about multiple guided flaming balls of fire to fill the air with fire. The balls themselves explode on impact or even destroyed. - Meteoric Wall of Fire: She fires a fast moving wall of fire at the target.
- Hammer Space: Effectively the worlds best purse, she has loaded hers with tons of supplies and weapons. Food, ammunition, clothing, outdoor supplies, bedroom supplies, and lots of weapons. -- Storage Control: A spell that allows her to quickly sort through, inventory, and pull stuff from her hammer space. It works well enough most of the time to get her something that suits her needs, if not exactly what she wanted. Like she may get slice bread instead of a hotdog bun, or a blue pen inside of a black pen.
- Enchanted Spell Candles: Much like scented candles only better, the candles generate an enchantment field around them as long as they are lit. The aura charged wax serves as the fuel for the enchantment. -- Finders: The enchantment on this candle aids in finding hidden objects, especially treasures. The enchanted light points the toward the objects location. -- Revealing: The enchantment on this candle reveals hidden beings and secret ways. The enchanted light makes things glow revealing hidden beings as a ghostly form, hidden ways show up as shadows in the glow. -- Poison: The enchanted candle fills the air with a sweet smell tp lure them in and a toxic miasma to weaken them. -- Sneaking: The enchantment on this candle deepens the shadows around as well as creates an illusion to conceal the identities of those huddled around the candle. The flame on this candle is dim to the point of being nearly invisible. -- Diamond: The enchantment on this candle strengthens the defenses of those present during its creation. Burns with a rich purple flame. -- Slayers: The enchantment on this candle strengthens the attack power of those present during its creation. Burns strong blue flame. -- Healing: The comforting warm glow of this enchanted candle eases pain and boosts the natural healing factor of those bathed in its light.
HISTORY: Sasha was a wild child in the 80s, along side her partner in crime Rose she did just about everything that would make her father lock her in her room if he only knew about them. Later she would join up with the Archives’ under Minerva’s protective and guiding wing. This is also when she meets Lucy the third member of the all girl gang. Currently she works as hacker for the Archives’ and as a dancer at the Crying Wolf.
|
|
|
Post by EightTailFox on Apr 21, 2017 19:43:23 GMT -5
FULL NAME: Jen of the Kune Tiger Clan
NICKNAMES: Shotgun Jenny, Ice Queen, Demon Queen of Iron Mountain, Dragon Fang Jenny,
SEX: Female
AGE: 280
AGE RESEMBLANCE: 16
RACE: White Tiger Demon
OCCUPATION: Trouble Shooter for Hire
ALLIANCE: Archives’ and RNA; but all in all a free agent.
APPEARANCE: Human Form: Jen's human form is nearly completely human except for the cat ears and tail. She fair pale, almost white, skin. The blue of her black and blue shoulder length hair is a darker shade of the blue of eyes. If that wasn't enough blue she wears a light blue silken collared sleeveless tunic over a pair of slacks of the same material. The tunic has sliver embroidered stripe markings. Her feet are covered in a pair of combat boots.
When she is expecting trouble, she wears four kunai pouches on each thigh, and one pouch on each arm. Two magazines more for her gun as well as travel supplies are attach to a framed back pack.
Hybrid Form (25% release): Her ears become more tiger like and blue tiger strips appear on her skin. Her claws lengthen. Her eyes become cat like in appearance.
Lesser Demon (50% release): Her body takes on the appearance of an anthrophormic tiger wearing the same clothing as her human form.
Greater Demon: Full demonic release. Her body shrinks a little between 50 and falling to around 5ft 8inchs. She is fast easily able to chase down her prey (or flee enemies). Her greater demon form is a lean anthropomorphic tigress with small apparently useless black and silver wings on her back and two long tails.
Tiger Form: Jen is able to transform into a medium sized white tiger, 8.5ft long and 600lbs.
HEIGHT: 6' 4"
WEIGHT: 162lbs
ITEMS: Caches: Everyday, Jen sets aside a small amount of her aura for future use in specially constructed rune caches. The caches store the aura in a crystal ball mounted between a pair of 3in rune silver rods. (shaped: --o-- ) The power of one fully charge cache would allow her to fight at full demonic strength even in human form. In full demon form her attacks are several time more powerful but she runs a risk of aura burn from the extreme amounts of power channeled. She always keeps at least one of these caches nearby for emergencies. A total of 245 are hidden across the icy places of the world. The caches have to be kept chilled till ready to be used to maintain containment.
Bracelets of Sword Summoning: Two Bracelets enchanted with magic to summon or desummon one of her dragon fangs.
Scroll of Cannon Summoning: A scroll enchanted to summon or desummon her Neko 30mm II.
Summoning Cards: Small metal "credit cards" enchanted to switch places with the gun linked to it. Used properly the cards allow the weapon to be summon directly into hand with the gun pointed at the target.
Borealis: The 'Borealis' is a rune ring of great power. When activated the ring focuses aura into a sword of light as beautiful as the northern lights.
Transformation Gem: One of five advance gems made by Nyxth with the power to alter the body of the user, Jen's gem is mounted inside of a silver chandelier pendant with diamond studded dangles. The pendant also contains the control interface use to program the gem. The control interface is tuned to Jen's ice powers allowing only her and Lynn to set the program. Two hours at minimum is required between transforming into a new form or changing back.
WEAPONS: Neko 30mm II: Updated version of her original 30mm Shotgun, the gun can fire single shots, 2 round bursts, and 300rpm (5rounds per second) full auto with relatively low recoil thanks to its weight and internal dampeners. The long 80cm barrel provides good accuracy and low spread. Like the original the gun has an armored barrel shroud to protect the barrel and add mass. Unlike the original the shroud is wrapped steel cords that spread impact forces over a structural core and protected by a thin shell. On the other end of the gun is a 60cm stock that is careful designed and weighted to move the gun’s center of mass just in front of the magazine. The gun throws up to a third of a pound of lead per shot. The gun is compatible with the full range of 30mm x 165mm ammunition. The magazine for the gun holds 10 rounds and marked with the color of the ammunition. The shotgun can hold three magazines one in the receiver and one clipped on each side of the stock. The gun also has brackets for holding Kirichirasu on the inside of the gun to allow her to have a free hand in combat and use the fang as a bayonet. Optional brackets can be attached to the gun to allow Kirichirasu to be mounted under the gun to allow the full length of one edge to be used in exchange for reloading speed.
Neko 30mm: Her original 30mm shotgun, the gun is semi-automatic only with relatively low recoil thanks to its weight and internal dampeners. The long 80cm barrel provides good accuracy and low spread. The barrel is protected from being warped from repeated impacts against her opponents skull by a inch and a half inch thick, one foot diameter cylinder of harden steel. On the other end of the gun is a 60cm counter balancing stock that is careful designed and weighted to move the gun’s center of mass just in front of the magazine. The gun throws up to a third of a pound of lead per shot. The gun is compatible with the full range of 30mm x 165mm ammunition. The magazine for the gun holds 10 rounds and marked with the color of the ammunition. The shotgun can hold three magazines one in the receiver and one clipped on each side of the stock.
30mm x 165mm ammo: - solid slug (green) - scram jet (black dashes on red) - APDSFS (black) - 5.5mm x 165mm penetrator - exploding (red) - 9mm 20 pellet Buckshot (yellow) - 4.5mm 200 pellet Bird-shot (red dashes on yellow) - 30mm x120mm Canister (blue)
Little Kitten: The Little Kitten is a two shot, double barrel, anti personal, 25mm pistol style sawed-off shotgun with the standard variety ammo types. The gun uses 25mm x 100mm cartridges with color markings matching the 30mm x 165mm of the Neko 30mm series. The gun has a built in laser sight and shock modules. The front of the gun and base of the grip is studded with harden spikes that work with the shock system
Magic Marker: The Magic Marker is powerful beam weapon developed and fine tune under Nyxth’s technical skill. The design of the makes it looks like her standard Neko 30mm cannons from a distance. The ‘barrel shroud’ and barrel assembly contains the magnetic shielding, cooling coils, and primary acceleration coils. The loaded magazine contains the 10 mini-cache devices that power the gun. The breech area contains the containment bottle, secondary acceleration coils, and power converters. The grip and stock house the primary and secondary fire-control circuits. The ‘spare magazines’ attached to the stock are a particle collection fans. When the magic marker is powered up, the particle collection fans are surrounded in a glowing purple-blue haze of ionized air. The standard firing mode for the Magic Marker consumes one mini-cache of power to generate a one second long burst able to burn a 50mm (~2-inch) diameter hole through hard granite at 24 meter per second (~80 feet per second) at 500 meters (~546 yards). Penetration rate varies by the material; it is roughly half against steels, 12 times faster against ice (usually faster as any mass of ice smaller than an iceberg tends to explode violently went hit) and roughly 18 times faster for water. Penetration also varies by range. After firing the weapon requires a 5 second cool down and recharge period. The weapon has two other firing modes, continuous beam and overcharged. Continuous beam mode dials down the beam power to one tenth the standard strength to allow the weapon to fire continuously for up to 100 seconds with a full magazine. Overcharge consumes requires an additional 5 seconds of charging, consumes two mini-caches, and triples the cool down to generate a double strength beam.
In Glacie Deus, Victoria Fortis Defendit (God in ice, victory protects the bold) aka Victoria: Large magical focus optimized for very high level ice element attacks. Victoria uses one of Jen’s standard caches as an energy source for the ice magic as well as a large amount of Jen’s aura to control the attack. It is rumored that Victoria can freeze solid even one of the old gods. Using Victoria places great strain on the focus and Jen as well as depletes one of Jen’s cache. It is estimated that Victoria is only strong enough to be used three times in a row without repairs. Even with repairs the nature of the weapon and great strain of use will most likely result in the destruction of the weapon after 10 shots.
Kunais
Tatakikowasu (to tear down; to shatter): Jen's original personal dragonfang is 13.5 feet long with a straighter blade than a regular dragon fang to allow her to more easily run targets through with the blade like a normal sword/spear and stretching the blade length eight inches. The guard is a hybrid cat fox face with barred fangs. The sword's handle is normal as is its 200lb weight. The whole weapon is blue except for the edge which is white. She retired the sword after she had Kirichirasu forge.
Kirichirasu (to cut down all): Jen’s newest dragonfang. It is forged shorter than and half as light as her original with twin edges and golden pouncing cat guard. The sword is 12ft long with a 4ft handle. Kirichirasu’s blade is thin and wide to slice instead of smash like Tatakikowasu. It is decorated with nine different Celtic knots inlay in various color gold and three pairs of evenly spaced oval cutouts. The cutouts are used to attached the fang to the Neko 30mm II. The grip is wire wrapped. The pommel is shaped as a nine panel fan.
Other swords
FAMILIARS: Nick and Kira: Her playful arctic fox type ice golems. They are fully animate but lack the ability to speak. They can icewalk and write. The familiars have a combat form that has the size and resemblance of dire-wolves with large claws, sharp teeth, and spiky ‘fur’. In combat form they have a permanent 'touch of ice' and can attack with ‘diamond shards’ and ‘frost daggers’ in addition to claw, fang and ‘fur’. The transformation is draining on their energy of the foxes and is maintained only for as long as needed.
ELEMENTS: Ice
SKILLS AND TECHNIQUES: * marks attacks she best performed in all forms, ** in Hybrid and above forms, *** lesser demon and above, and **** greater demon
Extreme Strength: She is incredibly strong, stronger than even itachi in term of raw physical strength. She can shatter boulders with a simple punch, toss kunai with force to bury the knife completely into a chest of a human and nail a him to a tree, wield Tatakikowasu, Kirichirasu and/or the Neko 30mm one handed in a fight, and crush bones and flesh in her fist.*
Concealing Blizzard: She is able to surround herself in a protective shroud of wind, ice, and magic. The blizzard conceals her true position and dampens the effects of spells and attacks. (Strength varies with form)
Ice Control: She has telekinetic control over ice. *
Touch of Ice: Focusing her aura in her hands she freezes anything she touches.
Ice Summoning: Jen is able to condense the moister out of her surrounding into ice of various size and shape. - Diamond Shards: Jen forms dozens of small ice needles then fires them in a single volley at an opponent. * - Frost Daggers: More powerful form of Diamond Shards, Jen condenses razor edged ice crystals of five to six inches in length before launching them at her opponent. * - Ice Spears: Summoning up a half dozen five to six foot long icicles, she catapults them at her opponent. ** She is able to summon a single spear in human form.* - Ice Wall: She creates a block of diamond hard ice 2 meters tall, ¾ meter wide and ¼ meter thick. * -- Sword Box: A technique she learned from her son, she surrounds the target in a coffin of ice before driving blades through the box to impel the trap opponent.*
Frost Sword: A white sword formed of aura and ice.*
Diamond Fist: Armoring her hand in a spiked gauntlet of diamond hard ice she is able to inflict double the damage of her normal punch. Combining the effects of Diamond Armor form 2 and Diamond Fish she is able to inflict eight times the damage of her normal punch. *
Diamond Armor: Jen is able armor herself in a suit of diamond hard crystalline ice armor. The armor doubles the damage of her unarmed melee attacks. - Form 1: Form 1 armor protects primary her head, chest. Her arms and legs are only lightly armored. Form 1 allows her to use her speed and agility with little restriction. Form 1 comes with a shield. ** - Form 2: Form 2 armor provides full protection and an array of formidable built in weapons including multiple hip blades, forearm blades, and leg blades. Her basic melee attack damages are multiplied by four ***
Ice Rusher: A reduced strength version of 'field of blades' causes up to a hundred icy spike to rise from the ground.**
Ninety-Nine Blades: A reduced strength version of 'ten-thousand blades' caused by punching one of her 'icewalls'.**
Field of Blades: Touching her hand to the ground she causes thousands of ice spikes to grow out of the ground. *** -- Permafrost Claymore: Advance form of Field of Blades, Jen fires the spikes forcibly out of the ground to overcome the limitation of field of blades.
Spike Shot: Fires a high velocity spike with high accuracy. The shot is strong enough to take out a tank or a shatter a demonic barrier.***
Third Hand Style: Covering her weapons in ice she can fight with three weapons at once using her ice control to cause to extra weapon to swing around as if controlled by an unseen hand. ***
Aura Slash: Tapping into the power of the 'Borealis' she sends a wave of energy focus against a single target or a group of targets in a narrow cone at the enemy. ****
Ten-Thousand Blades: Summoning a large chunk of ice, she launches it in the direction of the opponent before she strikes it to shatter it into tens of thousands of shards. She exerts a huge amount control to sharpen and accelerate the shards in the direction of the target. **** -- Blade Cascade Assault: Allows the creation of millions of blades without the extreme energy drain by spreading the creation of the blades out over a large volume of space and time. The attack starts with normal 10k blades, then each of the blades strikes more ice to shatter them into more blades. The process can be repeated up to four times.
Breathe of Ice: Jen can use her aura directly instead of converting it to ice first. She rarely does it as she finds it unsporting to freeze the target. -- Cold Stare: Projecting her aura outward she can freeze nearby objects. -- Blue Spears: Spears of ice aura that quickly freezes the area around where they strike. -- Shatter Impulse: Jen forms a ball of concentrated aura and tosses it. The aura sphere freezes then shatters what it strikes. -- Frigid Will: Jen surrounds herself with in a barrier of ice aura that freezes everything that touches it even the air which rolls off it in sheets of frost and mist. Quite destructive as it destroys what brushes against it, including the ground and nearby walls.
HISTORY: Jen carries around huge 200lb weapons as a deterrent and to mask her true strength. She exiled herself to the mountains in order to train and master her bloodlines demonic arts without too many watchful eyes observing her techniques or getting in the way. Her bloodline is held in awe and fear for their powerful abilities on the battle field, her ice element standing out over the earth and grass elements of the rest of the tiger clan. Early in second century of life, her clan was wiped out. After learning of the death of her clan and family she trains harder, developing powerful wide area skills and mastering the use of shotguns and swords. During her exile in the mountain she acquires a huge supply of weapons from many foes that challenged her. The majority of these weapons she destroys and sells as high quality scrap to smiths others she sells to arm forces. Another of her income sources is the production of special custom guns. She eventually learns that her son survived the attack and is being raised and cared for by her half neko friend Myr’rym.
Over the years she acquired many estates beyond her 10 bedroom 5 bath converted mine home in the mountains that houses many secrets both known and unknown to her. Her second home is a penthouse suite in new haven luxuriously decorated in expensive woods, plush seating, and luscious fabrics.
|
|
|
Post by EightTailFox on Apr 21, 2017 19:57:31 GMT -5
FULL NAME: Kurohoshi NICKNAMES: Kuro, Dark Star, Catfish GENDER: Male AGE: 628 AGE RESEMBLANCE: 30 - 40 RACE: Lynx Demon OCCUPATION: Fisherman, Retired Sword for Hire APPEARANCE: Eyes: Blue Fur: Gunmetal Blue. Hair: Blue Black with a lock of blue and green on the left side of his face worn in a longish spiked do with the color locks kept long and unspiked. Human Form: Strong with lightly defined muscles. Kurohoshi wears a black outback hat with holes cut in the foam filled brim for his tuffed ears. Embedded on right of the brim is a feathered fishing fly. Faded denim shirt (two pockets) and pants (four pockets) protect him from the elements. Over the denim he wears a camouflage multipocket utility vest (four out, two in) with a metal mesh liner. Hiking boots and warm socks protect his feet. He strong thick dark furred tail hangs openly over his rump. Some where in his 12 pockets are an extra pair of socks, work-gloves, safety razor, and sunshades. Demon Form: Is simply a dark blue-grey and gun metal grey lynx anthropomorphic demon. Animal Form: Normal size dark blue grey and gun metal furred lynx. HEIGHT: 5' 10" WEIGHT: 198 lb ITEMS: - Ice 'nades: Kuro carries 6 of the cyronades to augment his elemental power. - Needles, Nails, Bearings, and a spool wire are kept in the inner pockets of his vest. - Various metal objects like washers bolts nuts. - Various sewing treads and yarns. - Fishing Line and other fishing gear are kept in the outer pockets of his vest. - Water Skin: Strapped to his back above Duo is a large water skin filled with clean water. - Wine Skin: Strapped to the water skin used for drinking. WEAPONS: - Duo: Kurohoshi's heavy blade is named Duo and is strapped in its scabbard horizontally at the small of his back. It is a switch blade sword. Duo's folded configuration is 3 feet from pommel to tip with a 28in long blade and resembles a fat short sword. Its expanded configuration is 5 feet 6 inches from pommel to tip with the main edge running a full 4 feet. The reverse edge is bladed for 2ft from the tip. The expanded configuration resembles a cross between a Zambatou and a bastard sword. The pommel conceals a small 6in blade that can open when it is in Zambatou configuration. - Twelve Swords: A dozen short-swords he carries when he is expecting trouble, they are attached to his backpack, six on each side. The swords are plain weapons, with leather wrapped handles, barely there guards, 30-inch double edge blades. The scabbards for the swords are just as plain, stiff leather with hammered brass fittings. - Uno: Kuro's original zambatou from his mercenary days that he keeps on display inside his house. The weapon is roughly oar shape with a large broad blade 4 feet long attached to a 3 feet handle. - Dos: Kuro's original heavy blade from his mercenary days that is kept on displayed inside his house. The weapon is shape like an elongated cleaver with a thick 24in blade and 6 grip. - Claws and Fang ELEMENTS: Water and Metal SKILLS AND TECHNIQUES: - Swordmanship and Ninjustu -- Infinite Sword Style: A sword style suited for a tentacle demon, the style allows him to use all his swords at the same time. - Water walk: Kurohoshi can walk on water. - Metal walk: Kurohoshi can walk on any metal surface. - Water Seal: A rune spell he learned (and still remembers) over his various travels, Water Seal enchants the item so that it doesn't get wet in water. - Dowsing: He is able to sense the location of water. - Detect Metal: He is also able to sense the location of metal. - Metal and Water Control: Kuro is able to telekinetically control metal and water that he has infused with his aura through direct contact or contact with water or metal already under his control. - Purify Water: Using his water control he can create a bubble pure drinkable water and pull it into a stream to fill a container. - Water Summoning: In dry spots with outstanding water nearby (or if its more convenient to have a reservoir of water closer), he pulls the water out of the air and ground (and standing water) into bubbles floating around him. Theses bubbles act as reservoirs for his water element attacks. - Water Ball: Kurohoshi shoots a ball of compressed water to strike a target. The heavy ball has a lot of knockdown. -- Water Ball Rapid Fire: A variation of water ball, water ball rapid fire forms and fires numerous smaller balls in a quick burst. - Water Missile: Kuro shoots a high pressure water jet to pierce the target. -- Water cutting: Using a continous stream of high pressure water he can cut through a material. The addition of abrasives to the water can improve the effectiveness of the technique. -Throw metal: Kura uses his metal control to accelerate metal objects. Smaller objects can be accelerated to greater velocities. -- Ball bearings make a smashing entrance and can be quite bouncy. -- Needles can be thrown with pin point accuracy. -- Nails are effective in driving the point in and securing something to walls. -- Wire is handy for tying things up, also cheese and eggs are not the only thing a wire can slice up. -- Washes have a smashing face and a slicing profile. - Hydro-Whip: Creates a flexible column of water that he can whip around and exert control on to knock around her opponents. - Geyser: A powerful spell the causes a water column to erupt from the ground under or in front of the target. The erupted water can be use to power his attacks. - Water Wall: Summons a wall of water to raise from the ground. - Barb Fang of the Water: Combining both his elements, Kuro creates a meteor weapon, swinging a metal weapon at the end of his hydro-whip. Common fangs include: daggers, kunais, fuuma shurikens, european and chinese style swords. A variation using a blunt metal wieght is called hammer of the water. (The following techniques require a sizable body of water to perform) - Many Water Missiles: Kuro punches/kicks the water to create a large splash. Using his aura Kuro transforms the splash into six (a small arc) to fifty-four (a full circle) highpressure jets of water. - Eye of Defense: Kuro causes a power column of water to spiral up around him. The rapidly moving walls of the water column deflects and adsorbs the energy of attacks. Anyone else inside the eye is also protected from outside attacks. - Water Prison Technique: This technique traps the victim inside a large sphere of water charged with his aura. The water restrains the victims limbs making it difficult to escape. Kuro must keep his hand inside the sphere to maintain the prison. - Great Wave: Kuro summons a massive wave of water to rush toward his enemy. HISTORY: Kurohoshi has spent most his life either as a fisherman in times of peace and as a swordman for hire in times of trouble. His original weapons a real zambatou and heavy bladed sword hang inside his shack. He is content to live in such a simple place as he spends most of his free time fishing in his boat or in a travern drinking.
|
|
|
Post by EightTailFox on Apr 21, 2017 20:30:12 GMT -5
FULL NAME: Anekos (Older Sister)
NICKNAMES: Silver
SEX: Female
AGE: 673
AGE RESEMBLANCE: 30-40 ... but could look any age.
RACE: Celestial Kitsune
OCCUPATION: Master and Head Librarian of the Archives
ALLIANCE: Archives
APPEARANCE: Human Form: Her human form is practically indistinguishable from a normal human. The only clues to her true nature are her violet eyes and silver hair with violet highlights. Her hair is usually shoulder length. She prefers to keep a low profile in this form using a pair of Desert Eagles instead of her limited magical abilities. Her attire in this form is usually a blue sleeveless vest over a white shirt and black jeans. Silver wears a pair of half moon glasses that rest on her nose. Eight silver bracelets adorn her right arm. A single ruby pendent hangs off her left ear. The desert eagles are holstered on her belt with two extra clips per gun. The bulk of her energy is used in maintaining the power illusion limiting her to basic spells. * Do to the fact that this appearance is an illusion her human appearance can shift if the mood or need strikes her.
Fox Form: Her natural form is a large silver fox, four feet height at the shoulder, with eight tails as long as her body. The tips of her tails are violet and the tip of her left ear is red. She can still speak in this form. Her aura is the strongest in this form but her melee abilities are limited to bites, scratching and body checks. She has the greatest strength and speed in this form.
Hybrid Form: This form is a cross between her fox form and human form. Her outfit shifts to accommodate the changes but remains largely the same. Her aura is much stronger in this form as less of the energy is being used to maintain the transformation. Her appearance is that of an anphromorphic eight tailed fox. Her fingers are clawed tipped and her teeth sharper. Her speed and strength is greater in this form that human.
Eyes: Violet
Fur: Silver White except for the tips of her tails which are violet
Build: Lithe
HEIGHT: 6'0"
WEIGHT: 120 lbs ... can vary greatly depending on the illusion and form. 1200 lbs in fox form.
ITEMS: - Catalyst Spheres: Silver uses special catalyst spheres to boost her casting power. The spheres are made of special doped glass and charged with aura. - Red and White Sutras: She sometimes carries a variety of sutras in her pockets. The normal white ones are charged with holy energy and grants her the ability to boost the power of skills, erect/take-down barriers, and inflict pain to demons, undead, etc. The red ones explode like grenades when activated and can stick to any surface. - Special Ammunition: Silver sometimes carries non standard rounds for her desert eagle. The rounds are typically similar to the rounds produced for her familiar, Makoto, but other rounds have been made as well.
- Witch's Broom: Silver uses the broom for high speed flight to places distant from her portals. The broom is small enough to allow her to travel through the portal system.
WEAPONS: - Illusionary Eagles: Silver commonly uses a pair of Desert Eagles crafted from her aura. The guns can fire blasts of aura or regular bullets. Being constructed from her aura the internal mechanics can be adjusted to accommodate any type of round. She can also reshape the illusions into other weapons from pocket pistols to rocket launchers to suit her needs. - Enchanted Desert Eagles: Silver sometimes carries a pair of real, not aura crafted, Desert Eagles chambered for .50AE rounds. The guns have a very shiny exterior plating of silver-platinum alloy. The barrels have a boost enchantment similar to the one on Makoto's revolvers. Both guns are fitted with a custom laser sight and flashlight accessories that blend with the lines and shine of the DEs. - Various swords, polearms, and other weapons.
ELEMENTS: Holy, Wood, and Light
SKILLS AND TECHNIQUES: - Leader of the Archives: Silver as the leader and owner of the Archives has access to the vast resources of the Archives including luxury transportation designed for her exclusive use.
- Chi Manipulation: She is able to control the flow of chi within in her body allowing her to increase her speed, strength, agility, healing, etc. The control also allows concentrating her chi at points around her body then releasing it into her opponent. -- Fang Punch: Taking the chi release farther she is able to throw a blast of her aura at the enemy out to 100 meters. -- Feather Walk: As an effect of her chi training is able to walk on any surface. -- Sealing Strike: Silver aims her strikes to damage the chi inside the target, causing paralysis below the strike point and difficulty casting spells and techniques. -- Detonating Strike: Combining techniques fang punch and sealing strike together, detonating strike delivers an explosive blast of energy into the target.
- Leaf Blade: A very simple technique, silver transfers a little of her aura into a leaf, stiffening it and turning the edges razor sharp. A variation of this technique uses a flower petal.
- Green Fist: Gathering her energy in her fist she locates a piece of wood then strikes it with her fist transferring the energy to the wood. The energy causes the wood to sprout and grow.
-Tangle: Gathering her energy she seeks out a woody plant then using her energy she causes the plant to grow toward the opponent. Once the plant is on the surface the plant quickly grows to restrict the opponent. She is only able to perform this attack when she is in hybrid or fox form. -- Pierce: Variant of tangle instead of restricting the opponent it forms a spike and stabs the opponent.
- Sakura Blade: The spell transforms a twig of a sakura tree into an enchanted weapon. The Sakura Blade takes the form of a katana with a white blade engraved with a flower motif and beautiful polished wood handle while she is in her human form. She is able to vary the length of the blade and handle. The Sakura Blade can be given away but will lose its enchanted nature and become as strong as a normal wooden sword or quarterstaff after a minute. -- Thorn Root Shatter: Silver pierces the target with a sakura weapon then shreds the target by having the sakura root and branch inside the target.
- Wall of Thorns: Silver throws a handful of enchanted seeds, marking out the path of the wall. The seeds quickly sprout into twenty feet tall flowering torn bushes. The bushes will quickly grow to close any breeches in the wall.
- Petal Storm: Silver surrounds herself in a cloud of magically charged flower petals. The cloud dampens the effects of magical and physical attacks. Combining this technique with leaf blade allows her to launch volleys of razor sharp petals at the opponent. Silver can easily summon a blizzard of tens of thousands of petals. -- Magic Roses: A step above petal storm, Silver condenses the individual petals into long stem roses. The stems are heavily torn and the tip, leaves, and petals razor sharp. The roses assorb the blood and power of there targets by cutting with thorn, petals, and leaves, or stabbing them with the stem. The roses explode if damaged too much or if they absorb too much aura.
- Pearl Fang: The pearl fang is more powerful than the sakura blade. The fang is form by manipulating her aura into a blade of holy light 2m long when she is in hybrid form. The Fang can transform into a large shield. The pearl fang takes a more literal form when she is in fox form. The pearl fang takes the form of two 5m long blades of holy energy extending from both sides of her muzzle. The shield form in her fox form takes the appearance of armor that covers the front half of her body. -- Other Pearl Variants: The energy can be focus and shaped into a variety of other shields and weapons. -- Pearl Sakura: Normal Sakura Blade sheath in holy energy to maximize the destructive power.
- Flight: More of an innate ability than a technique, she jumps into the air and small clouds form around her paws as she takes flight.
- Pearl Blast: Silver forms a ball of holy energy in her mouth and fires it. -- Pearl Shotgun: Silver forms a normal pearl blast but slits in into small sphere before releasing it. -- Pearl Launcher: She forms ten balls of holy energy, one at the tip of each of her tails and the normal one in her mouth.
- Barrier: A common spell, barrier creates a sphere of energy able to absorb the damage most attacks. Attacks strong enough to punch through the sphere deal reduced damage. -- Mirror: This defensive spell creates an instant short live barrier that reflects some of the energy of an attack back toward the source.
- Sphere of Light: A very powerful and draining attack, Silver forms a 50m diameter sphere of destruction centered on her. The energies inside the sphere are strong enough to vaporize rock and metal. The sphere lasts for five seconds before fading and revealing a faintly glowing unconscious fox that slowly floats down to the ground. The glow disappears once she is on the ground. If she uses this technique over water the afterglow will hold her up about 2m above the surface of the water until she is rescued. After performing this technique she will remain unconscious for three days after the afterglow disappears. When she awakens she is physically and magically weakened. It will take a month for her to fully recover. (two turns to perform)
- Rune Spells:
-- Circles: These are rune spells that affect only a certain radius. Silver is able to craft circle rune spells up to 100m in diameter. + Summoning: Basic spell use to transport an item or person from one place to another. Requires only one circle to bring someone or something to her. Two, one in front of her and one at the destination to send something with any kind of long range accuracy. + Bless: This type of circle once activated fills the sphere of the circle with divine energy giving subjects of the divine a boost and causes demonic subjects to fill pain. + Circle of Silent Bells: This circle is used to warn the caster of anything entering the circle, its location, and its potential threat. + Protection 1: Hemispherical or Spherical aura barrier. + Protection 2: Planer aura barrier, stronger than protection 1 but protects only from one direction. + Circle of Healing: Powerful healing magic exist inside the circle. + Frost Strike: Freezes all targets within the radius + Quicksand (Liquefy): A simple circle design to turn the area inside into viscous liquid. + Flash: Another simple circle, flash generates a blinding flash of light and a wave of intense heat. + Harrowing: Silver forms a pentacle using the stems of her roses and constructs a with a rune circle over it. The rune circle and pentacle blasts an incredibly powerful beam of holy and electrical energy equivalent in strength to twenty-five natural lightning bolts striking simultaneously.
-- Transformation: Transformation spells alter the shape of the object the runes are written on. + Conversion: Conversion changes the nature of the power source to something different. + Transpose: Transpose is used to send rune spell within to someplace out of reach. Paired or sandwiched around an enlarge it can be used to remove a spell. + Repair: If most of the pieces are there then Hana is able use her power to rebuild and repair a broken object. + Transmute: The highest level of transformation is to completely change the nature of an object.
-- Boost: A new class of spells she started learning. Boost rune spells enhance the targets abilities: + Enlarge/Empower: This rune spell magnifies another spell making the spell more powerful. Circles increase in radius; Binding spells increase in power and/or range. + Aura Blade: Surrounds the target weapon with a solid field of her aura that is larger than the weapon. Adds a foot to the length of blades and make its keener. Blunt weapons receive a piercing point on the striking surface to concentrate the strike power to improve power. + Aura Hammer: Surrounds the target weapon with a solid field of her aura that larger than the weapon. Unlike aura blade, aura hammer blunts the weapon and doesn’t add any length to blades. + Speed/Strength Up: Increases the strength or speed of the target. + Transfer: Transfer allows Silver to send power to or receive power from another.
-- Binding: These are rune spells that have adverse effects on the target. + Aura Seal: A powerful rune spell that when successfully cast seals way the aura of the target. The runes for the spell are complicated and numerous making it time consuming and difficult to cast in a fight. + Barrier Seal: Special seal use to interrupt other circles. + Mark of Destruction: Used to make the red sutras used by Makoto, the mark when charged and activated explodes. The marks explosive power is proportional to the size of the mark.
-- Healing: Healing are a set of rune spells and magical arrays that allow Silver to extract poisons and toxins, mend the body, and make alterations to the body.
-- Catalyzed Spells: Large spells requiring more than one person or a catalyst to cast. Even so it takes some time to form and activate. + Wide Area Protection: Crafts a huge aura barrier to protect a large area, up to the250m in diameter, the size of a baseball stadium. + Wide Area Ward: Large spell that makes it difficult to use a certain targeted type of magic.
HISTORY: Silver is the head librarian of the Archives, a massive underground library housing tens of thousand books and relics collected from around the world. The Archive started out as a pet project of her and her friends five centuries earlier. Combining their personal collections and traveling the planet bartering and recovering books they assembled one of the largest collections of knowledge of the planet. The majority of the stacks are open to the public. Over the centuries her friends have died or left the project, leaving her as the sole keeper of the stacks. In order keep the library expanding and open she created the Shikigami to aid her in running the Archives.
|
|
|
Post by EightTailFox on Apr 21, 2017 20:38:20 GMT -5
FULL NAME: Hana (flower, blossom)
NICKNAMES: Kitsune Valkyrie, Shield of the Archives, Rune Mage
SEX: Female
AGE: 199
AGE RESEMBLANCE: 16
RACE: Kitsune/Shikigami
OCCUPATION: Librarian, Support Caster, Healer, Archer
ALLIANCE: Archives
APPEARANCE: Human: She is usually dress as a miko, a shrine priestess with a collar of protective wards. She is taller and has longer tails than Makoto. She has fox ears just like her brother though they are a very dark red. Her eyes are green in this form and her tails are silver with a red under coat. Her hair is shoulder length and red.
Form 2: Hana's second form is a three tailed silver anphromorphic kitsune.
Form 3: Hana's animal form is a sleek silver three tail kitsune.
HEIGHT: 5'9"
WEIGHT: 130lbs
ITEMS: Paint Brush: The paint brush is crafted of silver and gold with bristles of her own fur. Powerful enchantments and spells are infused and written into the brush to allow it to use any surface as a canvas. The brush is stored in a plain wooden box that is warded to allow only her to open and touch, any other force is deflected away by having its power reflected back at it.
Scrolls: Hana carries three silk scrolls with unique color edges: red-black, black-green and green-red. The inside is usually blank, but can sometimes have sheets of prepared rune spells pasted inside
Catalyst Spheres: Hana uses special catalyst spheres to boost her casting power. The spheres are made of special doped glass and charged with aura.
Gothic Armor: Hana is dressed in a black gothic lolita dress with a ruffled skirt that just reaches her knees, over a red petticoat that fills out the skirt into a bell shape; black long sleeve coat that reaches almost to the hem of the skirt with red trimming, red accent piping, and red colored metal crosses on the jackets stiffly puffed shoulders; calf hugging black leather steel reinforced boots with sensible heels; and a wide choker collar with a red cross pendant attached that conceals the twin puncher marks in her neck. Red make her green eyes really stand out. The gothic armor is heavily reinforced with protective wards and armor weaves. The metal crosses on her shoulders can transform into a sword and shield.
Gothic Armor Suitcase: The usual accessory for the gothic armor is a heavily armored large black metal suitcase that comes nearly to Hana's hips in height and designed to roll on four caster wheels. The suit case is reinforced by red metal straps and has red metal crosses on the faces. The suitcase can be split into two smaller suitcases and has inner armor covers of the same style when opened. Stored inside one half of the suitcase are decks of red and white sutras, her lunar bow, extra scrolls, and catalyst spheres.
WEAPONS: Lunar Bow: The bow looks like a pair of wings crafted from a unknown white metal. The bow strong and requires more draw force than her old "light" bow. The leading edge of the wings has a cutting edge to allow her to use the bow as both a range and melee weapon.
Tessen: Hana carries a very strong large folding fan constructed of steel ribs, lignum vitae panels covered with a thin layer of bounded adamantite, and thin extensible ten centimeter blades. The fan has twenty panels as it is designed to split in two when needed or spread to a full circle.
FAMILIARS: - Grim Plush of the Apocalypse, aka Little Grim: She gained this familiar after being trapped in a coffin and a stressful fight with the Vampire. Little Grim takes the form of a 6-inch tall plush grim reaper. The plush is more of an advisor and extra set of hands and eyes than a combatant. In a pinch though Little Grim can use his scythe and modified versions of Hana's skills.
ELEMENTS: -Holy, Light, and Wind
SKILLS AND TECHNIQUES: - Red and White Sutras: She carries a variety of sutras. The normal white ones are charged with holy energy in pockets sewn on the inside of her robes. Using these sutras she is able to boost abilities, erect/take-down barriers, and inflict pain to demons, undead, etc. The red ones explode like grenades when activated. They stick to any surface.
- Bow of Light: Hana crafts a bow of light the same way she forms her divine arrows.
- Divine Arrows: Hana is able to craft multiple arrows out of divine energy. The arrows also commonly serve as the knife and can be thrown by hand.
- Moon Light: Her lunar bow takes on a glowing aura and gives her arrows the same power boost as the bow of light.
- Sparrow Shot: Concentrating more on her targets she can shoot up to eight arrows simultaneously at up to eight different targets.
- Arrow Rain: Shooting an single arrow of light up into the sky or high ceiling, she summons a rain of divine arrows.
- Divine Winds: Hana being a light based divine warrior is able to fold a part the divine winds of heaven into wings of light, 20ft in span, to lift her free of the ground. The wings are able to teleport her by cocooning her in their energy and dropping together into the divine winds then surfacing in where she wanted to go.
- Healing Tentacles: Hana is able to summon glowing white tentacles through a magic circle or from her body. The tentacles are able to numb/block pain, quickly heal wounds, restrain and/or deal out pleasure. She also has glowing red tentacles that can inflict damage useful in resetting broken bones. Makoto has been given control of a pair of tentacles at times. They are blue and can only restrain and pleasure.
- Heal: Hana skill with the healing arts has improve to the point where she can heal with a range touch spell instead of her tentacles.
-Divine Strokes: Using her paint brush she paints spells and runes that float in the air. In fox form she can use her tails to do the same.
- Rune Spells: Hana has learned quite a bit from her centuries of study in the Archives. Her spells fall into four areas. -- Circles: These are rune spells that affect only a certain radius. Hana is able to invoke circle rune spells up to 100m in diameter. Using a catalyst she can power rune circles up to 200m in diameter. + Summoning: Basic spell use to transport an item or person from one place to another. Requires only one circle to bring someone or something to her. Two, one in front of her and one at the destination to send something with any kind of long range accuracy. C + Bless: This type of circle once activated fills the sphere of the circle with divine energy giving subjects of the divine a boost and causes demonic subjects to fill pain. + Circle of Silent Bells: This circle is used to warn the caster of anything entering the circle, its location, and its potential threat. + Protection 1: Hemispherical or Spherical aura barrier. + Protection 2: Planer aura barrier, stronger than protection 1 but protects only from one direction. + Vermilion Cross: Scrolled out in red ink and encapsulated by oval versions of enlarge and transpose, Vermilion Cross when activated appears as a glowing red cross with Hana standing at the base and the target(s) at the intersection or at the head and arms. Inside the cross the targets are inflected with crushing/searing pain as every nerve is simulated then over simulated by the glowing red aura of the cross for 6 seconds. + Frost Strike: Freezes all targets within the radius
-- Transformation: Transformation spells alter the object the runes are written on. + Conversion: Conversion changes the nature of the power source to something different. + Transpose: Transpose is used to send rune spells or other writing within to someplace out of reach. Paired with or sandwiched around an enlarge array it can be used to remove a spell. + Repair: If most of the pieces are there then Hana is able use her power to rebuild and repair a broken object. + Transmute: The highest level of transformation is to completely change the nature of an object.
-- Boost: A new class of spells she started learning. Boost rune spells enhance the targets abilities: + Enlarge/Empower: This rune spell magnifies another spell making the spell more powerful. Circles increase in radius; Binding spells increase in power and/or range. + Aura Blade: Surrounds the target weapon with a solid field of her aura that is larger than the weapon. Adds a foot to the length of blades and make its keener. Blunt weapons receive a piercing point on the striking surface to concentrate the strike power to improve power. + Aura Hammer: Surrounds the target weapon with a solid field of her aura that larger than the weapon. Unlike aura blade, aura hammer blunts the weapon and doesn't add any length to blades. + Speed/Strength Up: Increases the strength or speed of the target. + Transfer: Transfer allows Hana to send power to or receive power from another.
-- Binding: These are rune spells that have adverse effects on the target. + Chain Bind: When activated chain bind shoots out magical chains that holds the target in place. + Aura Seal: A powerful rune spell that when successfully cast seals way the aura of the target. The runes for the spell are complicated and numerous making it time consuming and difficult to cast in a fight. + Barrier Seal: Special seal use to interrupt other circles.
-- Shooting: These rune spells shoot some kind of magical bullet. + Bullet: Simple shooting spell that fires a sphere of magical energy at the target. + Divine Shooter: Shoots a sphere of holy energy at the target. + Frost Driver: Scrolled out in blue ink and encased in enlarge and transpose, frost driver's glowing blue rune circle when the spell is activated appears under Hana. Hana can then fire off up to three lines of icy spikes that encases in ice anything caught in their path. The frost lines can travel a total of 100meters. + Lightning: Penned in green, the lightning rune spell allows Hana to fire off six bolts one at a time that arc out from the rune spell. Each bolt removes a green lighting mark from the rune spell. + Meteor Strike: Summons and fires a basket ball size hunk of near molten rock and metal at high velocity from a red rune circle that appears in front of her. + Scroll edging arrays: Hana scrolls are edged with arrays that fire blasts of the basic elements. Combining the elements allow the creation of unique effects. When unrolled the magic is more dispersed. -+ Gust: First scroll edge rune spell she crafted that can activate from a rolled scroll, gust fires a blast of air to knock a target back. Gust scrolls have a green edge. -+ Water Ball: The second of the scroll edge rune spells, water ball launches a heavy blue slow moving orb filled with water. Water ball scrolls have a black edge. -+ Fire Bolt: The third scroll edge rune spell, fire bolt shoots out an exploding 3-inch (8cm) dia. ball of fire. Fire bolt scrolls have a red edge. -+ Rock Shot: The final scroll edge rune spell, rock shot fire a large 3-inch stone as if from a cannon. Rock Shot scrolls are edged in yellow.
-- Catalyzed Spells: Large spells requiring more than one person or a catalyst to cast. Even so it takes some time to form and activate. + Wide Area Protection: Crafts a huge aura barrier to protect a large area, up to the250m in diameter, the size of a baseball stadium. + Wide Area Ward: Large spell that makes it difficult to use a certain targeted type of magic. + Phalanx Shift: Expanding the spell, Bullet, Phalanx Shoot fires dozens of aura bullets. + Divine Indignation: Fires a large blast of holy energy at the target. Hana can also cast variations using various elements. Fire: Burning, Wind: Howling, Water: Scouring, Lightning: Crackling, Demonic: Wicked + Meteor/Lightning/Hail Storm: Calls down meteors, lightning, or hail to blanket the target area. + Cataclysm: Summons the forces of nature to attack the target. The exact effect varies depending on the setting and aura used.
Limit Break: Force Teleportation: She is able to forcibly teleport her opponents to random locations 100s of kilometers away from her. Using this skill causes the lost of a limb as a sacrifice and also leaves her mentally fatigued.
HISTORY: She serves Silver as the librarian of the Archives while Silver is away. She also serves as a messenger when Silver is unwilling or unable to leave the Archives.
Hana is Makoto's older sister and counterpart in the defense of the archives. She is skilled in range attacks and spell casting but is able to match Makoto in one on one when using basic weapons and magic. She rarely ventures outside the Archives for more than a few hours unless her brother is busy with other tasks.
Hana role in past events has usually been providing healing and using her magic to provide more direct solutions. Other times she provided long range support and rearguard.
|
|
|
Post by EightTailFox on Apr 21, 2017 20:46:20 GMT -5
FULL NAME: Makoto (good, sincere) Taiju (great tree)
NICKNAMES: MISAKI (beautiful, bloom), name of his reborn body.
SEX: male, sometimes female, always a trap.
AGE: 205 years
AGE RESEMBLANCE: 20 years
RACE: Kitsune/Shikigami hybrid
OCCUPATION: Head Librarian of the Collections branch of the Archives’, Gate Keeper of the Archives’, Agent of the Celestial Plane, Celestial Maiden.
ALLIANCE: Archives
APPEARANCE: Clothing: He wears a modified kimono with a sakura motif cut asymmetrically so that the right side is just six inches below his waist and the left down to his ankles. He sometimes wears silk trousers under the kimono. A white rose is weaved into his hair on the right. His twin revolvers are strapped on his thighs and pouches for ammo, seeds, and sutras are scattered over his body. A silver necklace hangs from his neck.
Form 1: Makoto human form is nearly perfect except for his fox like eyes and two long fluffy light blue tails with white tips. He is fit but not overly muscled dispite his strength. He is lean and effeminate with yellow eyes. He long purple hair reaches down pass midback and is kept in a pony tail.
Form 2: Makoto second form is a twin tailed light blue anthropomorphic fox with purple hair tied back into a pony tail.
Form 3: The true fox form of Makoto is a light blue fox with nine long fluffy tails. His eyes are purple and his markings are purple fading to black.
HEIGHT: 5ft 8in
WEIGHT: 260 lbs though looks to be closer to slightly under 130.
ITEMS: - Talisman of Healing: A Talisman enchanted to increase the regeneration of the wearer. - Lotion: Very Slippery. Long lasting. Safe for use internally and externally. - Transformation Gem: One of five advance gems made by Nyxth with the power to alter the body of the user, Makoto's gem is mounted inside of a silver collar which also contains the control interface use to program the gem. The gem is caged behind a grate in the shape of the character for 'love'. Two hours at minimum is required between transforming into a new form or changing back.
WEAPONS: - Ruyi (As you will): The Ruyi is staff similar to the one yielded by the Monkey King. The enchanted staff weighs over 15 tons, and can grow to hundreds of meters in length or shrink down to the size of a sewing needle. He usually only extends it to 50m as it is the limit that he can easily wield it. For a while he stops carrying it normally but with the strength and power of a nine tail kitsune he once again carries it on a normal basis.
- Archives’ Special .45 Custom: Makoto’s twin large eight shot revolvers were crafted entirely from pieces of adamantite salvaged from various sources. The Archives’ Specials are some of the strongest guns made, nearly indestructible. The revolver’s custom super-magnum cartridges take advantage of the indestructible cylinder and rifling to fire bullets at velocities reserved for rifles. Using the boost spells engraved around the barrel the revolvers can achieve muzzle velocities normally reserved for cannons. The revolvers' cylinders are engraved with enchantments that aid loading and extraction, as well as the formation of Sakura bullets. The revolvers can fire a variety of standard cartridges: .45 Schofield, .45 colt, .454 Cascull, .460 S&W Magnum, and 3-inch .410 shotgun shells. Through the use of retaining clips the revolver can fire .45 GAP, .45 APC, .45 Super, .460 Rowland. The revolvers can fire a second type of custom cartridge, super quiet subsonic captive piston rounds typically loaded with Type-C rounds.
- Bullets: Makoto carries a number of .45 supermagnum cartridges loaded with special bullets.. -- Blessed Silver Jacketed, Holy Mercury Expanding Hollow Point, aka Type-I: Each bullet is carefully handmade, layering the materials to produce the final powerful bullet. The lead cores are cast in molds. A core is filled with mercury before the silver jacket is spun over the lead and mercury core from nose to tail to seal the bullet. The bullet is engraved with runes and tear lines for the control expansion and delamination of the silver shell. The copper aerodynamic nose is pressed on last. -- Copper Nose Silver Jacketed Armor Piercing (Type-II): The armor piercing bullets are simpler to assemble requiring only a series of machine operations to meld securely the aerodynamic copper nose, armor piercing steel penatrator, and lead core together. Next a silver disk is drawn over it and spun close over the bullet. The bullet is finally baptized and blessed. -- Baptized Semi Jacketed Hollow Point and Full Metal Jacket (Type-C): Mass produced bullets transmuted or machined from bulk material and bathed in holy water to give it a weak holy charge. May also be blessed. -- HESH (Type-E): Anti-golem and anti wall rounds, the high-explosive, squash-head bullets flatten like hollow points against hard targets before exploding to send a shockwave through the target that blasts off fragments from the opposite side. -- Type-R: The high explosive Type-R bullets are three times as powerful as the Type-E bullets, exploding with the equivalent of a pound of C-4, though lacking the armor penetrating effect the Type-E.
- Emperor Tonfas: A pair of giant metallic red tonfas with gold accents constructed by Jen and Nyxth. Each tonfa weighs nearly two tons and measures over 5ft in length. The weapons incorporate revolver style five round 75mm (3in) cannons at their core. The magazine and mechanism is located on the short end of the tonfa with the long end serving as the barrel. The weapons are thickly clad in alchemical steel. -- Defense Shell: Add on shielding for the Emperor Tonfas constructed from layers of metal, ceramics, and ablatives. The coffin shaped shell is large enough to completely cover the bottom of the tonfa.
- 75mm Shells: Makoto has a variety of shells he can load into the Emperor Tonfas. -- Canister: Effectively giant shotgun shells, the canister rounds are loaded with: ++ 144 9mm Blessed Silver Plated Carbide Spheres ++ 207 5mm Armor Piercing Flechettes ++ 36 24mm Explosive or Incendiary Bomblets ++ 72 15mm Cast Iron Grape Shot in a Incendiary Matrix (to heat the shot to glowing red fire brands before it leaves the barrel) ++ Others -- Armor-Piercing Fin-Stabilized Discarding Sabot: The APFSDS rounds have the highest muzzle velocity of all the available rounds as well as the highest armor penetration. -- Armor-Piercing High-Explosive: A good general purpose shell, APHE rounds mix the ability to pierce armor with the ability to explode. The shells are delayed fused so that they explode after impact so that the explosion occurs inside the target, good for shooting through thin armor or walls and killing what is behind with explosive effects and shrapnel. The APHE contains about a pound of high-explosive filler. -- High-Explosive Mine Shell: Designed to go boom, HETS feature a thin shell to pack in around two pounds of high-explosives. The mine detonates on impact and generates a large explosion but little shrapnel, good for killing the target while leaving everything outside the blast radius unharmed. -- Thermobaric: Really big boom. The thermobaric round releases a cloud of explosive gas before exploding in a room bursting fireball. The thermobaric shell has the equivalent yield of 7lbs of high explosives. -- Red Shell: Really, really, big boom. The Red Shell is charged much like the red sutras. The shell packs the explosive equivalent of 60 pounds of high explosives, fire power normally found in 9in artillery shells.
- Other Guns: -- Penance and Divine Thunder: Makoto's current upgraded semi automatic pistolsare a heavily modified Glock 41 with threaded barrel and mounting rails for accessories. Penance is black on a black polymer frame. Divine Thunder is Stainless on a light gray frame.The gun and magazines have been enchanted with summoning magic to reload the magazine whenever the magazine is inserted. The gun itself has been strengthen to handle the more powerful custom ammo used. The gun's standard ammo is .45 caliber Quick Silver Magnum Expanders based on the .45 APC cartridge. The rounds are very similar in effect to the Type-I used in the Archives’ Special Revolvers. The high power standard rounds have a muzzle velocity of 2000 feet per second. When using a sound suppressor an alternate magazine loading of heavy subsonic ammunition is used. Penance can be feed with regular non-enchanted Glock 21 magazines. The summoning magic can not reload factory magazines. -- Absolution: TBA
ELEMENTS: Holy, Wood, Light, and Earth
SKILLS AND TECHNIQUES: - Fortified Constitution: Makoto was created to serve Silver as the gatekeeper of the Archives so is gifted with a durable body able to shrug off attacks that would takeout most demons and celestial and keep on fighting. He is also gifted with above normal regenerative abilities.
- Divine Strength/Speed: Makoto was given strength and speed to go along with his strong body. He has strength enough to fight easily with his staff and move with great speed.
- Chi Manipulation He is able to control the flow of chi within in his body allowing him to increase his speed, strength, agility, healing, etc. The control also allows concentrating his chi at points around his body then releasing it into his opponent. -- Fang Punch: Taking the chi release farther is his able to through a punch of his aura at the enemy out to twenty-seven meters. -- Feather Walk: As an effect of his chi training is able to walk on any surface. -- Sealing Strike: Makoto aims his strikes to damage the chi inside the target, causing paralysis below the strike point.
- Spiral Defense: Using circular movements, Makoto disperses and redirect the force of attacks.
- Holy Sutras: He carries a variety of sutras, charged with holy energy in pockets sewn on the inside of his kimono and pouches strapped to his body. Using these sutras he is able to boost abilities, erect/take-down barriers, and inflict pain to demons, undead, etc. -- Exploding Sutras: Special sutras pen with red ink these sutras explodes like grenades when activated. They stick to any surface like normal holy sutras.
- Leaf Blade: A very simple technique, Makoto transfers a little of his aura into a leaf, stiffening it and turning the edges razor sharp. A variation of this technique uses a flower petal. -- Leaf Whirlwind: A combination of martial arts and his leaf blade spell. Makoto is able to attack with a slicing whirlwind of razor sharp blades.
- Sakura Blade: The spell transforms a twig of a sakura tree into an enchanted weapon. Makoto’s Sakura Blade usually takes the form of naginata with a white blade engraved with a flower motif and beautiful polished wood handle. He is able to vary the shape of the blade and handle by controlling the power channeled into the blade. The Sakura blade can be given away but will lose its enchanted nature and become as strong as a normal wooden sword or quarterstaff after a minute. -- Sakura Ruyi: Wrapping the Sakura Blade around Ruyi and controlling them together he gains the strength of the Ruyi and cutting power of the Sakura Blade. The Sukura Ruyi often takes the form of a thorn covered staff, though it can take the form of a spear or zambato. ---- Thorn Root Shatter: Makoto pierces the opponent with the Sakura Ruyi then shreds the enemy by having the sakura root and branch inside. -- Sakura Bullet: Forms a holy bullet of enchanted wood and launches it using the Archives Specials’ boost system. Behaves like an AP round unless dispelled. Increase damage against undead and evil alignments. ---- Sakura Bullet Barrage: Taking advantage of the Archives Specials’ near indestructible construction Makoto fires the guns 3000 rounds per minute per gun. Do to the mass requirements he needs to be on a surface to maintain such high rate of fire.
-Thorns and Roses: Makoto causes dozens of rose vines to spring out of the ground or his body to bind his targets. -- Bloody Rose: He uses his vines to stab the opponent. -- Thorn Wheel: Makoto uses his vines to whip and tear at the opponent. -- Thorn Shield: Makoto creates a barrier around him using his vines.
- Bamboo Forest: Makoto causes a grove of bamboo to sprout from the ground quickly. The bamboo sprouts attempt to pierce through impediments in its path.
- Wall of Thorns: Makoto throws a handful of enchanted seeds, marking out the path of the wall. The seeds quickly sprout into twenty feet tall flowering blue thorn rose bushes. The bushes will quickly regrow to close any breeches in the wall.
- Rose Storm: Makoto surrounds himself in a cloud of magically charged flower petals, leaves, and thorns. The cloud dampens the effects of magical and physical attacks. Combining this technique with leaf blade allows her to launch volleys of razor sharp petals at the opponent. Makoto can easily summon a blizzard of tens of thousands of petals.
- Pearl Wakizashi: Pearl Wakizashi is a weaker version of Silver's pearl fang. The Wakizashi takes the form of a 50cm long blade of concentrated holy energy. The defense form takes the form of a large wing like shield covering his arm. Makoto is able to create two of these in combat if necessary. While in fox form the blade takes the form one or two blades; and armor covering most of his body. -- Katana: A much longer blade can be form by fusing both wakizashis together. The defense mode is a large Tessen. -- Dagger: Concentrating the energy more he sacrifices reach for quicker blade movement and keener blade. Defense takes the form of a white gauntlet.
- Nimbus: More of an summon ability than a technique, he jumps into the air and a small cloud form around his paws or feet as he takes flight.
- Iron Wall: Striking the ground with a burst of his chi he is able to summon wall of iron to rise in front of him. -- 99 iron rods: Using martial arts Makoto slices his iron wall into many squares and flings them at the target. --- 9 iron rods: 99 iron irons perform on Iron Pillar.
- Iron Pillar: Causes a pillar of iron to rise from the ground. -- Street Light: Exactly light the name implies Makoto summons a iron pillar with a captive ball of light inside.
-Iron Grass: Summons a field of iron blades from the ground or over his wall or pillar.
- Ground Push: Makoto sends a strong wave through the ground to unbalance his opponent or destroy buildings. The wave behaves just like a normal wave in shallow water, the ground rising and falling as it propagates. Unfortunately for buildings they are not designed to ride earth like a boat at sea. Can also be use to move his iron summons.
- Radiance: Makoto summons a ball of daylight to float in front of him.
- Wings of Heaven: Makotos newest skill set focusing on using his staff to a greater extent without the use of elements. -- Twilight Movement: Quick seemingly random movements that blurrs his form and at times make him seem invisable. -- Moon Lit Grass: Slicing through the air with great speed to send shockwave through the air to slice the opponent. -- Overflowing Tranquility: Makoto stands still and focuses on defending using his staff to block and deflect incoming attacks. -- Reaper in the Darkness: Creates a net of slicing pressure waves through the air using both ends of his staff to create the blades. -- Single Feather Judgment: Most difficult to preform he reflects the energy of an opponents attack back at them.
- Aether Filaments: Makoto gathers his energy and converts it into coherent beams of pure light. The width and power of the beams can easily be varied from that of a flashlight to a destructive laser. The only limit to the energy that can be pack into the beam is his control.
- Aether Void: Makoto creates a black body sphere that traps all light that crosses the event horizon. Makoto can tap into the concentrated light inside the void to boost the power of his aether filaments or absorb the power to boost his spiritual power. The basketball size sphere is the purest back that exists in the absence of all light.
- Aether Shift: Makoto is able to curve light around using his power allowing him to lens light into focused beams, shift his apparent location several feet left or right, twist aether filaments to attack from unpredictable directions, and even wrap around him to make himself invisible to vision. The lensing also functions as a telescope to allow him to see at great distance.
- Aether Form: All light falling onto him is adsorbed turning himself pure-black, in this state he is able convert light energy into usable aura.
- Chroma Shift: A simple illusion spell, the fox alters an objects emission spectrum to change the color and other optical properties. Basically the spell is able to make a red car black, striped, rainbow, or any other color scheme.
- Illusion Seal Armor: Based on Silver's transformation magic spell weave, Makoto tightly wraps his aura around himself into conformal barriers around himself that bind up his external power so that it is impossible to sense power above an average human. Unlike silvers it provides much stronger protection by sacrificing some of the weaves fabric like flexibility so that more power is directed around him than adsorbed by the armor. Just like silver's spell weave, the illusion seal armor can be woven to change his appearance to anything that has a similar body type. Using this skill Makoto can take any face, any hair style, any fashion, and any race. The appearance layers can be rewoven to change his appearance without completely recasting the spell. When used in animal form he can only take other animal forms of similar or larger size.
HISTORY: He is created with god like physical strength. He can perform the function of librarian but usually needs to summon the card-catalog to find anything in the stacks.
Makoto is the Gate keeper of the archives in charge the maintaining security of the Archives. In his duties he is usually first to meet visitors to the archives and first choice to send on missions requiring lots of combat, heavy lifting, or demolition.
He was "raised" and trained by Silver of the Archives to serve as the sword of the archives along side his sister the shield of the archives Hana. Thrown outside time on one of his missions for a Millennium he mediated and trained his skills to that of a nine tail fox only to return a few days after his disappearance from Leonas.
His missions with the archives and fondness for handsome males have led him to cross weapons as well as many beds. He is also in love with a good looking panther he met and ended up rescuing.
|
|
|
Post by EightTailFox on Apr 21, 2017 21:04:34 GMT -5
FULL NAME: Lynn Kune
NICKNAMES:
SEX: Female, sometimes with a little extra
AGE: 139
AGE RESEMBLANCE: 14
RACE: Tiger/Cheetah/Succubus Demon
OCCUPATION: Combat Chef
ALLIANCE: Archives’
CHARACTER DESCRIPTION:
APPEARANCE: Eyes: red human type. Hair: Straight, knee length, red brown Build: effeminate youthful lithe
Human: Lynn is a youthful very effeminate male neko. Small and lightly built, he is fast and agile. He is usually dressed in an oversized tunic and shorts that conceal his girly chest and feminine curves. His long hair is left loose until he becomes serious when is. His long tails have a runed ring and a belled ring.
Animal Form: Lynn's animal form is a sleek lean hybrid between a tiger and a cheetah. He is nearly 8feet long from muzzle to tail tip. The runed tail ring is immune to the transformation and lingers on his tail.
Demon form: The tail ring glows blinding white as Lynn’s aura surges above what it can seal way. The markings solidify into light blue spiral shaped stripes over white fur. Succubus type horns curl out below his cat ears. Rolls of spikes form down his back like small wings. His legs lengthen and become animal like, his heel spikes growing out of his heels, hand paws broaden and sprout long retractable claws. He has snow flake markings on the back of the hands and rune like markings mark the fur where the ring was.
HEIGHT: 4'8"
WEIGHT: 95lbs
ITEMS: Borealis: The 'Borealis' is a rune ring of great power. Jen placed it on him long ago to protect him from great harm. When activated the ring focuses aura into a sword of light as beautiful as the northern lights.
Summoning Cards: A pair of metal cards enchanted with a summoning spell to call his Shepherd's Crook and Sleipnir to him.
Carrying Cases: They are blue and white reinforce ruggedized cases with black rubber bumpers on the corners and along the edges. It look like one of those cases you stored rifles, handguns, or a couple of swords. The largest one is flat, about six inches across, three feet wide, and long enough that if stood on end would be taller than the kitten. The large case has rollers along one edge. Inside sitting on the molded black foam is Valdyrdrap and Kottermund. Alongside are two sheathed 12 inch 'carving' knives, six new 'steak' knives, a cookbook, and spare steel roller ball. Strapped to the larger case is another blue and white case with black rubber bumpers. The second case is sized about right to fit the Sleipnir skates. The lid comes completely off much like a shoe box. Inside the small case is Sleipnir. When open shoes rise up, one shoe flips around and slides next to the other ready to be put on. The shoes fold back down when the lid is picked up with the intent of closing the case.
WEAPONS: Valdyrdrap and Kottermund: Lynn’s newest weapon is a shepherd’s crook with a box lantern hanging off it. The crook is named Valdyrdrap (Wolf Killer); the lantern is Kottermund (Cat’s Paw/Tiger’s Paw). - Valdyrdrap: The new shepherd’s crook is an upgrade of the previous one and keeps many of the same features like hook sizing and trigger position. The crook is curvier than the last one shaped more like a question mark (?) than a hooked candy cane. The main spear blade is longer but extends just as far past the top as far as the other crook. The extra blade length is because the blade begins deeper down inside the staff and extends up through the hook itself allowing the cutting of what is hooked as well. The spear blade extends to its full length in fraction second with enough force to drive to sink the razor sharp blade through twelve inches of wood. At the bottom of the staff, is a ‘decorative’ clawed tiger paw holding a ball. When triggered the tiger paw releases the ball allowing the captive ball to roll with little or no resistance. The ball and spear blade are controlled by four switches: the safety and the master in the normal positions on the shaft, the safety that overrides the controls of all elements, the master that releases both the blade and claw, and two other switches that toggle the blade and claw open and close. There is also a fifth switch that controls a second set of blades that latches close the hook. The end of hook is ended by a ring to hang a lantern. - Kottermund: The rectangular box lantern hanging off Valdyrdra is fully functional normally giving off a warm yellowish light when turn on. The lantern is securely attached to the staff by a ‘welded’ metal loop. The lantern can also be tuned to emit other colors or types of light. The windows of the lantern have an art deco style of grid work and leading with each window different. The font window of the lantern is a Fresnel lens that focuses the light forward, like a flashlight. The right window has the top third as a Fresnel lens to project the light that would be wasted shining high out to the side, the rest is flat glass. The back is solid and mirrored to reflect the light forward and to the sides. The left side is a double hinged windowed door that allows access to the light source and interior. Like the right side the top third is fitted with prisms to redirect the lights to the side instead of up. Pagoda like top plate is fitted with facetted glass windows on all but the back side the scatters the light all directions. The interior metal elements are mirrored polished to reflect light out the windows. The light source is a crystal sphere sprite that floats over a pedestal inside the lantern when lit. It rests in the bowl shape pedestal when dark. The sides can also be ‘shuttered’ to darken a side and reflect the light back into the lantern. All four sides and the top can be shuttered. The reflected light increases the brightness of the open sides. Kottermund is more than just a lantern; it is also a left-handed armored gauntlet and aura focus to increase offensive and defensive power. The lantern is designed to wrap around Lynn’s left hand. The bottom plate of lantern and light element attaches to the back of the left hand and the rest wraps around the tiger’s hand and forearm. The right side of the lantern forms the fingers. The left side and top plate of the lantern covers the forearm with a double thick layer on the outer forearm. The back side forms the thumb and inner bracing across the palm. The front face with the lens forms the armor on the palm and a bit of the inner forearm armor. In gauntlet form the light sphere is normally dark and sunk into its socket. It can also be transferred to the palm where it acts as a low friction roller ball. The hard armored sprite can be fired/tossed away as an attack/distraction. The sprite would fly back to the gauntlet when recalled. If the sprite is unable to fly back within an acceptable time frame, the sprite will self-destruct and reform in its socket. The sprite will also reform if destroyed by other means. The light sphere can act in reverse as well to act as a dragon eye, recording everything it can see, for transmission or later playback. In recording mode the sphere turns black and floats like normal above its pedestal.
Craving Knives: Against Lynn's small frame the 12 inch curved bladed carving knives look like small swords. The granton edges give the blades a distinct look not seen outside of the kitchen and will help keep the blades from sticking when used. The craving knives come with sheaths to protect the cutting edge when not in use, and checkered black resin grips for a firm hold, even under the most taxing of situations.
Steak Knives: Lynn has a half dozen small four inch knives that are strong enough to cut the toughest steaks and balanced enough to be toss across the room. The knives have smooth black resin grips.
Sleipnir: Named after eight legged steed of Odin, these shoes have four wheels set inline on the bottom. The wheels reduce friction with the ground allowing him to move faster that he could run. The wheels have vane shape spokes that Lynn uses during ‘over drive’ to boost speed with his wind power. The wheels can also change shape taking on an aggressive trend for more traction or even a saw like form for more damage.
Shepherd’s Crook: The shepherd's crook is a staff with a hook sized to wrap around the neck to help herd a flock. Lynn's crook has the appearance of wrought iron and has its hook sized human necks. It also has a smaller hook at the end of the main hook to hang a lantern. Lynn’s favorite weapon is the spear, the shepherd's crook is designed with that in mind, pressing an embedded switch reachable only with a claw triggers a 12-inch blade to extend out of the top.
Shepherd’s Staff: Lynn’s favorite weapon is the spear. The staff is designed with that in mind; a sharp twist on a lower half of the staff unlocks the scabbard over the concealed blade on bottom of the staff.
Twin knives: Simple paring knife and steak knife pair with blue stained wooden handles. They are strong enough to be used as weapons
ELEMENTS: Ice, Wind
SKILLS AND TECHNIQUES: Ice Summoning and Manipulation: Lynn is able to create ice in any shape and hardness with his aura then move them around with his wind powers. - Fog: He surrounds himself in a cloud of fog. - Touch of Ice: Focusing his aura in his hands he freezes anything he touches. - Spike Ball: Summoning a ball of ice he charges it with his aura before throwing it at his opponent with the aid of his wind. The ball explodes into dozens of ice spikes at Lynn’s command. The spikeball technique can be applied to any of his summoned ice. - Diamond Shards: Lynn forms two to five dozen small ice needles then fires them in volleys at his opponent. - Frost Daggers: More powerful form of Diamond Shards, Lynn condenses two dozen razor edged ice crystals of five to six inches in length before launching them at his opponent. - Ice Spears: Summoning up two dozen four to six foot long icicles, he launches them at his opponent. - Ice Walls: He creates blocks of diamond hard ice 2 meters tall, ¾ meter wide and ¼ meter thick. - Hammer: Lynn summons a dense column of ice to float near his arm then drives it toward to a close target with all his strength and a considerable amount of aura. Lynn uses a small variation of the spell while dragon slaying to break the armor called 'Breaker Strike’. - Spike Field: The ice element imitation of Aruka's earth element Stone Spikes. Lynn sends a burst of his aura into the ground to summon large amounts of spikes to rise up out of the ground. - Ice Prison: Lynn summons six ice walls to form a coffin around the person holding him then impales the coffin with numerous spears and causes spikes to grow out of the walls like an iron maiden. - Ice Wings: Not an attack or real wings. His greater summoning ability lead master Myr'rym to notice that the area where Lynn summoned ice habitually appears and lingers has a wing like shape.
Wind Summoning and Manipulation: - Wind Jump: He is able to jump higher by using his power over wind. -Wind Saber: Lynn first accidently used this skill when he was poisoned after an encounter outside Jens original mountain home. His throws a saber shape blade of wind. - Shockwave: He compresses a ball of air and flings. The ball detonates into a powerful cold shockwave of air. - Flying Dagger: Focusing on a single target Lynn can use his wind element to correct the path of a single weapon or a tight group of weapons to better track a dodging target. - Wind Guard: Copying Myr’rym’s flame gauntlets into his own element, Lynn forms tightly swirling air currents around his forearms.
Travel Techniques: - Floating: The strength of Lynn’s wind control has improved over the last century, allowing him to float off the ground. He floats when not in need of speed or fighting. There is no height limit but he cannot float faster than a brisk walk. - Flight: Willing the air around him to accelerate in the direction of choice he can propel himself in the opposite direction. Supersonic flight is easily attainable with power and reaction time being the only limit to his top speed. - Overdrive: Lynn creates rings of spinning air to flow through the turbines built into the wheels to make them spin faster boosting his top ground speed even more and giving his kicks extra bite. - Ice Walk: Lynn is able to teleport himself by stepping through one piece of ice and exiting through another.
Attack Patterns: - Eagle: Lynn's basic attack pattern. Lynn strikes out with his wings and other weapons while traveling at high speed. - Blackbird: Lynn attacks at very high speed using strong wedge shape blades of ice. The pattern's name is a reference to the high speed of the SR-71 Blackbird. - Mirror Clone Style: Lynn finally perfected this technique. His mirror clone style allows him to appear to be in more than one place at a time by traveling between his mirrors. He can only attack with needles and daggers while using this technique. - Smoke and Mirrors: Combines Mirror Clone Style with a thick mist that hinders visibility.
HISTORY: Lynn is the son of Jen and an unknown male cheetah. Rise by Jens relatives and later by Myr’rym with the destruction of his clan. He learned martial arts, spells, and cooking from her. He learned to prefer speed reach and accuracy from his many sparring matches with his master. Speed to keep up with her attacks, spear and ranged spells to counter her reach, accuracy to get through gaps in her defense.
After many encounters with the black fox Aruka, he became attach to the fox. They became a pair after he rescued Aruka from his tomb after the fox was resurrected by Itachi.
He finally meets up with his mother permanently when they formed hunting team. Lynn’s skills became stronger and more efficient during the numerous battles. The use of his wind element to move during the fighting became second nature and he tends to float unless he focuses on staying grounded.
After all these years, the curse of the tail ring has run its full course on the little neko, turning the once once pretty boy into a beautiful young lady.
|
|