II. Clash of Titans: Mechanics
A. Territorial Claim
Throughout Anarchist Massachusetts, there are territories to claim. Some are uncharted, while others are already claimed by bandits, gang members, guilds and other groups. Territory is usually found outside of the major cities, and consists of rural areas such as farmland, old structures, wooded areas, lakes, ponds, plains and much more. Claiming charted territory is easy, on paper--infiltrate the area, fight the owner however you see fit (bonus points for stealth takeovers!), and claim the area as your own. Skill points are awarded to players who are successful in taking claimed territory for themselves. Each type of territory has a set skill point worth, anywhere between 1000 to ten-thousand. I wasn't kidding about the bonus points, either! Special actions or methods may merit additional skillpoints, with the maximum bonus being 1000. Try your best when performing a hostile takeover!
Uncharted territory is even easier to claim. These areas will be marked with a shade of gray and will have a set price in skill points to purchase with. Purchasing territory, however, is more expensive than simply taking it from a previous owner. Prices may range anywhere from ten-thousand and beyond, so keep your wits about you when going for a territorial claim.
When claiming territory, you are leaving your mark as either a solo player or as a guild, on the world. This in no way affects the overarching canons that may be in place. However, you are at the freedom of incorporating these territorial claims into your own personal canons. Makes it more fun that way, anyway! Territories can be used by yourself or by your guild as a base of operations, or as a means to spread your influence over the world. Try to claim as much as you can!
B. Guilds
Guilds are abundant in the state of Massachusetts this day and age. After the fall of ANGEL and the rise of vigilante gangs in New Haven, the reign of Anarchy had never seemed more apparent and other cities began to follow suit. By default, guilds are received by the general public with mixed reactions. Some guilds fight for the justice and safety of the people, while others fight for their own gain no matter the cost. Others still will simply cause pain and chaos for the people, whether there is money in the matter or not--power and control are all that matters. No matter what, however, guilds are the cornerstone for running Massachusetts. The days of oligarchy throughout the state are long over.
There are a total of
nine known guilds, some big and some small, that now run the state. Each guild has its own means to fight towards, and each guild has its own means to join. You are at the very freedom to try joining these guilds, but only after certain criteria have been met. Some guilds will just randomly take you if they so feel!
(insert application for certain pre-existing guilds here)
On the flipside, players are also at the very freedom to form their own guilds. This is much harder but if done correctly, the reward can be much more worthwhile! In order to form your own guild, you may do any of the following. The easiest way would be to partake in an RP for up to two pages, with ten non-consecutive posts, with another player. Another option is to try and claim land with one or more people as a base of operations. Afterward, whoever the guild leader may be may use the application below to apply for their new guild. These must be submitted to a member of administration for approval. Once approved, the guildmaster may officiate their new guild with a launch RP to commemorate their victory.
(insert application for forming a new guild here)
New guilds have a chance to be added into the guild list over time by accomplishing feats and making overall changes to the world as time goes on. Work at it to leave the deepest impact you can on the world!
C. Skill Points & Rank
A type of experience-point system based on player performance, skill points can be used to improve the player's overall experience on Clash of Titans. Anything from purchasing new weapons and skills and vehicles to specific characters, to expanding guilds or purchasing unclaimed territory--that is what skill points may be used for. Skill points are awarded to the individual roleplayer, and not to any of the characters being played.
Earning skill points can be done through a number of different ways. The most common means of earning skill points is by completing RP's, whether they are part of the main story or a player's own individual canon. Other ways include claiming owned territory, winning PVP battles, completing guild quests, and many more. All means will be actively listed here as time goes on.
Rank allows players access to rented abilities that are presented at the beginning of each quest. You can rent up to three abilities of that level, providing your rank matches it, at a small amount of SP. For example, if we provide you with a choice of Increased Agility, Higher Focus, Resilience Against (Element), (Element) Strength Increase or Increased Strength, each priced at 50SP for rent, you may spend 150SP to rent out each one. However, purchasing each one for permanent use will require a much higher price. So keep this in mind as you are about to embark on quests. The higher your rank is, the more powerful and useful skills you will be provided with. However, the more powerful they are, the more expensive they will be. Make sure you have a good bank of SP as you progress through the ranks!
1. Skill Points Earned and How Many Given
Skill points are awarded either at the end of quests, PVP matches or at the end of any RP's played by players. Let's start with RP threads first. For every five pages you write in a single RP thread, you earn 50SP per participating player. When the RP comes to an end, each player involved earns 100SP.
Quests have a set SP reward at the beginning of each. The rewards can range from 1000SP to the tens of thousands, depending on difficulty. Bonus SP in quests are also awarded to players who complete bonus objectives. Quests are the single best way to rack up large sums of SP throughout Clash of Titans.
PVP Matches, if judged, will yield SP for both the victor and the loser. However, the victor will gain three times as much SP as the loser will. The set value for SP awarded through PVP is 500.
2. Skill Points and Rank
When you hit a certain number of SP, you may trade that value in for a Rank Up. So far, here is what we have for SP and the Rank you may achieve:
Rank 2: 3000SP
Rank 3: 7000SP
Rank 4: 10000SP
Rank 5: 12000SP
The list will be updated as more ranks are progressed.
D. Canon vs Noncanon
All players are more than welcome to write whatever stories they wish. Once you sign onto the site, just make your character, post it in your character thread and get roleplaying! Bear in mind you're free to make your own canons (which will be considered noncanon to the main arc), but if you wish to participate in the main canon, there are a few rules that should be kept in mind.
1. Canon, the Main Arc
When participating in the main arc with your character, keep in mind that you cannot RP that same character in any other canon RP at any given time until your character's role in that current RP is done. Just for an example, you don't see Goku fighting Frieza and Cell at the same time on two different planets, do you? That just wouldn't make any sense. When participating in noncanon stories--stories of your or other players' creation--they can appear at any time in other threads at your discretion. Just try not to shift timelines when participating in the main overarching story.
Events that occur in the main canon will have permanent effects on the world at large.
2. Canon, Region Exclusive Canons
Each region will feature canons exclusive to their locations. New Haven, for example, might be dealing with a plague while the main arc happens. These arcs may or may not affect the overall storyline. You're more than welcome to participate in one region exclusive canon at a time.
Region exclusive canons will affect the immediate region and cities in which they take place.
3. Noncanon
As mentioned above, players are at the very freedom to participate in as many noncanon arcs as possible. Any affects from canon arcs may be ignored at your pleasure.